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path: root/engines/director/score.cpp
AgeCommit message (Expand)Author
2017-03-22DIRECTOR: Fix data sizes when reading from archivesEugene Sandulenko
2017-03-22DIRECTOR: Added sanity check for broken score filesEugene Sandulenko
2017-03-21DIRECTOR: Do not call event handler after movie is endedEugene Sandulenko
2017-03-20DIRECTOR: Fix event processing for generic eventsEugene Sandulenko
2017-03-20DIRECTOR: Fix GCC Warnings.D G Turner
2017-03-17DIRECTOR: More debug output for frame loadingEugene Sandulenko
2017-03-17DIRECTOR: More loading process debug infoEugene Sandulenko
2017-03-17DIRECTOR: Improved debug output for resource loadingEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-12DIRECTOR: Implement safety check while Shared Cast loadingEugene Sandulenko
2017-03-12DIRECTOR: Fix warningsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-08DIRECTOR: Fix event mouse event processing in D3Eugene Sandulenko
2017-03-07DIRECTOR: Added sanity check to Score::getSpriteById()Eugene Sandulenko
2017-03-06DIRECTOR: Execture sprite scripts in D2/D3Eugene Sandulenko
2017-03-06DIRECTOR: Fix class initializationEugene Sandulenko
2017-03-03DIRECTOR: Fix getNextLabelNumber() for the rightmost frameEugene Sandulenko
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-03-01DIRECTOR: Fix debug outputEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko
2017-02-26DIRECTOR: Clarified and corrected movie scripts in D2/D3Eugene Sandulenko
2017-02-22DIRECTOR: Lingo: Implemented b_field() methodEugene Sandulenko
2017-02-22DIRECTOR: Added more debug outputEugene Sandulenko
2017-02-22DIRECTOR: Simplified version checks and added more debug outputEugene Sandulenko
2017-02-21DIRECTOR: Properly load Movie Script for D2 and D3Eugene Sandulenko
2017-02-20DIRECTOR: Hid noisy debug outputEugene Sandulenko
2017-02-20DIRECTOR: Fix event processingEugene Sandulenko
2017-02-20DIRECTOR: Added more debug output for scoreEugene Sandulenko
2017-02-17DIRECTOR: Beutify debug outputEugene Sandulenko
2017-02-17DIRECTOR: Fix script references for D3 (now for real)Eugene Sandulenko
2017-02-15JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Fix rest of the 'go to' family functionsEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Fixed 'go to' functionsEugene Sandulenko
2017-02-13DIRECTOR: Execute movie script 0 on loading for D2-D3Eugene Sandulenko
2017-02-11JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-07DIRECTOR: Remove noisy and obsolete debug outputEugene Sandulenko
2017-02-07DIRECTOR: Move graphics-related code to graphics.cppEugene Sandulenko
2017-02-07DIRECTOR: More font alignment and spacing on buttons. Go to frame 0 if no lab...stevenhoefel
2017-02-04DIRECTOR: Implemented pausing/continuing of playbackEugene Sandulenko
2017-01-27DIRECTOR: Clear font mapping before loading new mapEugene Sandulenko
2017-01-27DIRECTOR: Register and use additional fontsEugene Sandulenko
2017-01-26DIRECTOR: Plug in MacFont loading from Shared CastsEugene Sandulenko
2017-01-26DIRECTOR: Improved font scaling testEugene Sandulenko