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path: root/engines/director/score.h
AgeCommit message (Expand)Author
2019-12-11DIRECTOR: Optimize screen copying for zoomBoxesEugene Sandulenko
2019-12-10DIRECTOR: Implement zoomBox renderingEugene Sandulenko
2019-11-27DIRECTOR: Fix crash with debug ouptutEugene Sandulenko
2019-11-17DIRECTOR: Add loader for Lingo name section.Scott Percival
2019-11-17DIRECTOR: begin interpreter for Lingo V4 bytecodeScott Percival
2017-05-02DIRECTOR: Fix #include pathsEugene Sandulenko
2017-05-02DIRECTOR: Init textCasts with Stxts in ScoreTobia Tesan
2017-05-02DIRECTOR: Add _loadedStxts member to ScoreTobia Tesan
2017-04-25DIRECTOR: Fix Various Compiler Warnings.D G Turner
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-01DIRECTOR: Load CastInfo for the Shared CastEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-22DIRECTOR: Lingo: Implemented b_field() methodEugene Sandulenko
2017-02-17DIRECTOR: Beutify debug outputEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Implement b_delay()Eugene Sandulenko
2017-02-04DIRECTOR: Lingo: Implemented b_quit()Eugene Sandulenko
2017-01-16DIRECTOR: Implement function 'marker'.stevenhoefel
2017-01-13DIRECTOR: Style fixes plus 1/8bpp corrections.stevenhoefel
2017-01-10DIRECTOR: More work to get events triggering. Loop all frames in score.stevenhoefel
2017-01-09DIRECTOR: CASt members have Children in D4.stevenhoefel
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko
2016-11-08DIRECTOR: Implement D4 CASt member parsing stubEugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-08DIRECTOR: More debug output to CASt resource loadingEugene Sandulenko
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-19DIRECTOR: Lingo: Implemented getting 'the frame' entityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-09-01DIRECTOR: CleanupEugene Sandulenko
2016-08-30DIRECTOR: Fixed shared cast loadingEugene Sandulenko
2016-08-29DIRECTOR: Fix cast scanningEugene Sandulenko
2016-08-25DIRECTOR: Start executing frame scriptsEugene Sandulenko
2016-08-24DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimesEugene Sandulenko
2016-08-23DIRECTOR: Reduce header dependencyEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko
2016-08-22DIRECTOR: Improvements to the BITD renderingEugene Sandulenko
2016-08-06DIRECTOR: Change sprite typeDmitry Iskrich
2016-08-03DIRECTOR: Switch Mac font loading to the common codeEugene Sandulenko
2016-08-03DIRECTOR: Add enum for sprite typesDmitry Iskrich
2016-08-03DIRECTOR: Add extra fields for spritesDmitry Iskrich
2016-08-03DIRECTOR: Unify dumpScript() signatureEugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Render checkbox and button rectanglesDmitry Iskrich
2016-08-03DIRECTOR: Assignment some TextCast unknowsDmitry Iskrich