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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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score.h
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Author
2016-11-13
DIRECTOR: More work on Cast loading in D4
Eugene Sandulenko
2016-11-08
DIRECTOR: Implement D4 CASt member parsing stub
Eugene Sandulenko
2016-11-08
DIRECTOR: Split out cast-related classes into separate file
Eugene Sandulenko
2016-11-08
DIRECTOR: More debug output to CASt resource loading
Eugene Sandulenko
2016-11-04
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-10-29
DIRECTOR: Mark current cast loading method as D2
Eugene Sandulenko
2016-10-19
DIRECTOR: Lingo: Implemented getting 'the frame' entity
Eugene Sandulenko
2016-10-18
DIRECTOR: Further work on text cast loading and rendering
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-01
DIRECTOR: Cleanup
Eugene Sandulenko
2016-08-30
DIRECTOR: Fixed shared cast loading
Eugene Sandulenko
2016-08-29
DIRECTOR: Fix cast scanning
Eugene Sandulenko
2016-08-25
DIRECTOR: Start executing frame scripts
Eugene Sandulenko
2016-08-24
DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimes
Eugene Sandulenko
2016-08-23
DIRECTOR: Reduce header dependency
Eugene Sandulenko
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko
2016-08-22
DIRECTOR: Improvements to the BITD rendering
Eugene Sandulenko
2016-08-06
DIRECTOR: Change sprite type
Dmitry Iskrich
2016-08-03
DIRECTOR: Switch Mac font loading to the common code
Eugene Sandulenko
2016-08-03
DIRECTOR: Add enum for sprite types
Dmitry Iskrich
2016-08-03
DIRECTOR: Add extra fields for sprites
Dmitry Iskrich
2016-08-03
DIRECTOR: Unify dumpScript() signature
Eugene Sandulenko
2016-08-03
DIRECTOR: Add modified flag, Lingo: Handle some common cast fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Add sprite controlling fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Set/Get common sprite fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Render checkbox and button rectangles
Dmitry Iskrich
2016-08-03
DIRECTOR: Assignment some TextCast unknows
Dmitry Iskrich
2016-08-03
DIRECTOR: Loading Classic Mac fonts
Dmitry Iskrich
2016-08-03
DIRECTOR: Free memory, fix render text ID
Dmitry Iskrich
2016-08-03
DIRECTOR: Calculate values for text rendering
Dmitry Iskrich
2016-08-03
DIRECTOR: Render bitmaps
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix code style violation
Dmitry Iskrich
2016-08-03
DIRECTOR: Change Labels HashMap to SortedArray
Dmitry Iskrich
2016-08-03
DIRECTOR: Support goto frame jump
Dmitry Iskrich
2016-08-03
DIRECTOR: Load shared casts in engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Add to Score jump labels commands
Dmitry Iskrich
2016-08-03
DIRECTOR: Change ReadStream to ReadStreamEndian
Dmitry Iskrich
2016-08-03
DIRECTOR: Refactoring renderSprite
Dmitry Iskrich
2016-08-03
DIRECTOR: Support goto command in Score
Dmitry Iskrich
2016-08-03
DIRECTOR: Handle Ghost, Reverse ink types
Dmitry Iskrich
2016-08-03
DIRECTOR: Add some enums for cast structures
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix trans initialization
Dmitry Iskrich
2016-08-03
DIRECTOR: Set engine pointer in Frame
Dmitry Iskrich
2016-08-03
DIRECTOR: Load palette directly to engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Parse movie archive separately Load mac name and labels in the cons...
Dmitry Iskrich
2016-08-03
DIRECTOR: Whitespace fixes
Eugene Sandulenko
2016-08-03
DIRECTOR: Started work on converting Lingo into compiler
Eugene Sandulenko
2016-08-03
DIRECTOR: Dump movie scripts, and scripts from cast info
Dmitry Iskrich
2016-08-03
DIRECTOR: Parse common STXT scripts
Dmitry Iskrich
2016-08-03
DIRECTOR: Add other cover transitions such as cover left, right, down right, ...
Dmitry Iskrich
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