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path: root/engines/director/sprite.cpp
AgeCommit message (Expand)Author
2020-01-11DIRECTOR: LINGO: Allow b_length to cast from referenceScott Percival
2020-01-06DIRECTOR: Fix switch statementEugene Sandulenko
2020-01-04DIRECTOR: Inherit color, line size and pattern from shape castScott Percival
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-24DIRECTOR: Finish work on reducing header dependencyEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-01-16DIRECTOR: Fix Sprite class constructorsEugene Sandulenko
2017-01-13DIRECTOR: Implement Shape Patterns and Borders for D3.stevenhoefel
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko