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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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director
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sprite.cpp
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2020-01-11
DIRECTOR: LINGO: Allow b_length to cast from reference
Scott Percival
2020-01-06
DIRECTOR: Fix switch statement
Eugene Sandulenko
2020-01-04
DIRECTOR: Inherit color, line size and pattern from shape cast
Scott Percival
2019-12-30
DIRECTOR: Simplified cast management
Eugene Sandulenko
2019-12-27
DIRECTOR: Properly implement sprite pattern setting
Eugene Sandulenko
2019-12-27
DIRECTOR: LINGO: Added manipulation of sprite patterns.
Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-25
DIRECTOR: Use colors for QuickDraw sprites from Channel Info
Eugene Sandulenko
2019-12-24
DIRECTOR: Finish work on reducing header dependency
Eugene Sandulenko
2017-03-12
DIRECTOR: pre-load cast members.
stevenhoefel
2017-01-16
DIRECTOR: Fix Sprite class constructors
Eugene Sandulenko
2017-01-13
DIRECTOR: Implement Shape Patterns and Borders for D3.
stevenhoefel
2016-11-08
DIRECTOR: Split out cast-related classes into separate file
Eugene Sandulenko
2016-11-04
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-26
DIRECTOR: Fix object initialization
Eugene Sandulenko
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko