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AgeCommit message (Expand)Author
2017-03-16DIRECTOR: Fix crash when Shared Cast is not presentEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-13DIRECTOR: Refactor events processorEugene Sandulenko
2017-03-13DIRECTOR: Initial work on sprite draggingEugene Sandulenko
2017-03-13DIRECTOR: Lingo: Implement b_moveableSprite()Eugene Sandulenko
2017-03-13DIRECTOR: Lingo: Improved check for REFERENCE assignmentEugene Sandulenko
2017-03-12DIRECTOR: Implement safety check while Shared Cast loadingEugene Sandulenko
2017-03-12DIRECTOR: Fix warningsEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Fix b_rollOver() implementationEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Improved stack printing for REFERENCEEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Implement b_rollOver()Eugene Sandulenko
2017-03-12DIRECTOR: Fix warningEugene Sandulenko
2017-03-12JANITORIAL: Whitespace optimisationsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Lingo: Improved debug outputEugene Sandulenko
2017-03-10DIRECTOR: Lingo: Don't leak memory on restartEugene Sandulenko
2017-03-10DIRECTOR: Lingo: Reset scripts when switching moviesEugene Sandulenko
2017-03-10DIRECTOR: More debug output for movie playbackEugene Sandulenko
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-08DIRECTOR: Lingo: More debug output to call() methodEugene Sandulenko
2017-03-08DIRECTOR: Fix event mouse event processing in D3Eugene Sandulenko
2017-03-07DIRECTOR: Lingo: Fix parsing D4 variant of 'on ...' clauseEugene Sandulenko
2017-03-07DIRECTOR: Lingo: Added definition for 'on' clauses without 'end'Eugene Sandulenko
2017-03-07DIRECTOR: Added sanity check to Score::getSpriteById()Eugene Sandulenko
2017-03-06DIRECTOR: Lingo: Split 'on ...' statement when preprocessingEugene Sandulenko
2017-03-06DIRECTOR: Execture sprite scripts in D2/D3Eugene Sandulenko
2017-03-06DIRECTOR: Fix class initializationEugene Sandulenko
2017-03-03DIRECTOR: Fix getNextLabelNumber() for the rightmost frameEugene Sandulenko
2017-03-03DIRECTOR: Correctly return TextCast rectangle for D2/3.stevenhoefel
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-03-01DIRECTOR: Load CastInfo for the Shared CastEugene Sandulenko
2017-03-01DIRECTOR: Plug memory leakEugene Sandulenko
2017-03-01DIRECTOR: Fix debug outputEugene Sandulenko
2017-02-28Fix GCC Variable Range Warning.D G Turner
2017-02-28DIRECTOR: Fix warning and code formattingEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko
2017-02-26DIRECTOR: Fix rendering of shapes of type 16Eugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko
2017-02-26DIRECTOR: Clarified and corrected movie scripts in D2/D3Eugene Sandulenko
2017-02-26DIRECTOR: More debug output when loadingEugene Sandulenko
2017-02-25DIRECTOR: Move utility functions to util.cppEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Fix b_moveableSprite() stubEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Clarified 'play' and 'play done' implementationsEugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_playdone()Eugene Sandulenko
2017-02-24DIRECTOR: Lingo: Initial code for func_play()Eugene Sandulenko