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authorEugene Sandulenko2017-03-01 09:17:19 +0100
committerEugene Sandulenko2017-03-01 10:50:35 +0100
commite7842795fe257dd465b2d5e36d71abed77edc244 (patch)
tree58994cc5b86bec3b35ffe12d74b9ff3f40d17c9e /engines/director
parentdbdacf4e7f1b2f78975dfda4fcac7442270ed007 (diff)
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DIRECTOR: Fix debug output
Diffstat (limited to 'engines/director')
-rw-r--r--engines/director/score.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/director/score.cpp b/engines/director/score.cpp
index aa4828ead7..c72fc0cf8f 100644
--- a/engines/director/score.cpp
+++ b/engines/director/score.cpp
@@ -240,7 +240,7 @@ void Score::loadFrames(Common::SeekableSubReadStreamEndian &stream) {
while (size != 0) {
uint16 frameSize = stream.readUint16();
- debugC(kDebugLoading, 8, "++++ score frame %d (frameSize %d) size %d", _frames.size() + 1, frameSize, size);
+ debugC(kDebugLoading, 8, "++++ score frame %d (frameSize %d) size %d", _frames.size(), frameSize, size);
size -= frameSize;
frameSize -= 2;
@@ -993,7 +993,7 @@ void Score::processEvents() {
// D3 doesn't have both mouse up and down.
// But we still want to know if the mouse is down for press effects.
_currentMouseDownSpriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos);
-
+
if (_vm->getVersion() > 3) {
// TODO: check that this is the order of script execution!
_lingo->processEvent(kEventMouseDown, kCastScript, _frames[_currentFrame]->_sprites[_currentMouseDownSpriteId]->_castId);