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2019-12-30DIRECTOR: LINGO: Load 'the entities' and fields per Director versionEugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added version number to 'the fields'Eugene Sandulenko
2019-12-30DIRECTOR: LINGO: Clarified director version for some 'the entities'Eugene Sandulenko
2019-12-30DIRECTOR: LINGO: Added Director version to the 'the entity' listEugene Sandulenko
2019-12-30DIRECTOR: Get rid of _castTypes[]Eugene Sandulenko
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-29DIRECTOR: Do not allow 0 frame ratesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Normalise parameters before usage in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'set the text of cast'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix cast references in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added test for 'global'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Code simplificaiton in Lingo::setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'the stilldown'Eugene Sandulenko
2019-12-29DIRECTOR: Track when mouse is downEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added 'set... of the cast' processingEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix behaviour of global variablesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Print variable lists as an extra debug stepEugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-27DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-26DIRECTOR: Fix label loadingEugene Sandulenko
2019-12-26DIRECTOR: Fix number of labels to readEugene Sandulenko
2019-12-26DIRECTOR: Fix index typeEugene Sandulenko
2019-12-26DIRECTOR: Renamed few variablesEugene Sandulenko
2019-12-25DIRECTOR: Imporved text cast loadingEugene Sandulenko
2019-12-25DIRECTOR: More loading debug outputEugene Sandulenko
2019-12-25DIRECTOR: Temporarily revert the ink selection for QuickDraw shapesEugene Sandulenko
2019-12-25DIRECTOR: Added drawing for QuickDraw cast membersEugene Sandulenko
2019-12-25DIRECTOR: Implemented 'fast' playback debug flagEugene Sandulenko
2019-12-25DIRECTOR: Correctly use ink information for spritesEugene Sandulenko
2019-12-25DIRECTOR: Loop movies by default, added 'noloop' debug flagEugene Sandulenko
2019-12-25DIRECTOR: Simplify palette transformationsEugene Sandulenko
2019-12-25DIRECTOR: Added palette transformation routineEugene Sandulenko
2019-12-25DIRECTOR: Added test routine for drawing paletteEugene Sandulenko
2019-12-25DIRECTOR: Replace palette data with hex numbersEugene Sandulenko
2019-12-25DIRECTOR: Bg color is also shifted for shapesEugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-25DIRECTOR: Read color information for shapesEugene Sandulenko
2019-12-25DIRECTOR: Improved loading debug outputEugene Sandulenko
2019-12-24DIRECTOR: More debug output and code tidying upEugene Sandulenko
2019-12-24DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-24DIRECTOR: Enlist shape typesEugene Sandulenko
2019-12-24DIRECTOR: Improve debug outputEugene Sandulenko
2019-12-24DIRECTOR: Remove redundant codeEugene Sandulenko
2019-12-24DIRECTOR: Process non-BW bitmaps for D3Eugene Sandulenko