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path: root/engines/dm/dm.cpp
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2016-08-26DM: Fix missing call to initArrays()Bendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add renameChampion stub, fix wrong inputArray EventManager::commandProces...Bendegúz Nagy
2016-08-26DM: Add F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageRece...Bendegúz Nagy
2016-08-26DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanelBendegúz Nagy
2016-08-26DM: Fix compilation on GCCStrangerke
2016-08-26DM: Add MovesensManBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Initialize some variablesBendegúz Nagy
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy
2016-08-26DM: Add fix gDungeonViewport, some commentsBendegúz Nagy
2016-08-26DM: Remove demo code from ToggleInventory, add dummy code setting _inventory...Bendegúz Nagy
2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Add G0234_ai_Graphic559_DirectionToStepNorthCount, G0233_ai_Graphic559_Di...Bendegúz Nagy
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Fix missing else in DMEngine::startGame()Bendegúz Nagy
2016-08-26DM: Change some comments to warningsStrangerke
2016-08-26DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global v...Bendegúz Nagy
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renaming, remove extra semi-columnStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add initialization related to F0435_STARTEND_LoadGame_CPSFBendegúz Nagy
2016-08-26DM: Fix some CppCheck warningsStrangerke
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Fix file loading dependancyWinterGrascph
2016-08-26DM: Fix bug with uninitialized _currMap.index and file loading orderBendegúz Nagy
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Implement F0173_DUNGEON_SetCurrentMapWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix typos and whitespaceWinterGrascph