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path: root/engines/dm/dm.cpp
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2016-08-26DM: Make DMEngine::f22_delay call EventMan::processInput()Bendegúz Nagy
2016-08-26DM: Remove trashing input from DMEngine::f22_delayBendegúz Nagy
2016-08-26DM: Add missing code related to palettesBendegúz Nagy
2016-08-26DM: Add partial fix of color paletteBendegúz Nagy
2016-08-26DM: Add DMEngine::f446_STARTEND_fuseSequnce()Bendegúz Nagy
2016-08-26DM: Add DMEngine::f445_STARTEND_fuseSequenceUpdateBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay and DMEngine::f444_endGame more responsiveBendegúz Nagy
2016-08-26DM: Add debug command .posBendegúz Nagy
2016-08-26DM: Add debug command godmodeBendegúz Nagy
2016-08-26DM: Fix entrance door placementBendegúz Nagy
2016-08-26DM: Reorder MenuMan::f392_buildSpellAreaLine, add MenuMan::_gK73_bitmapSpellA...Bendegúz Nagy
2016-08-26DM: Fix double delete[] of DMEngine::_savedScreenForOpenEntranceDoorBendegúz Nagy
2016-08-26DM: Fix dungon not drawn behind entrance doorsBendegúz Nagy
2016-08-26DM: Fill stub method f438_STARTEND_OpenEntranceDoorsBendegúz Nagy
2016-08-26DM: Swap warnings to stub method f363_highlightBoxDisableBendegúz Nagy
2016-08-26DM: Swap some warnings to stub methodsBendegúz Nagy
2016-08-26DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolumeBendegúz Nagy
2016-08-26DM: Refactor f439_drawEntranceStrangerke
2016-08-26DM: Refactor f444_endGameStrangerke
2016-08-26DM: Apply coding conventions to a couple of oneliner functions, remove a GOTOStrangerke
2016-08-26DM: Some renaming, add a couple of STUBSStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add sound loadingBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Adjust idle delay when renaming championBendegúz Nagy
2016-08-26DM: Debug loading savegames, add missing save loading partsBendegúz Nagy
2016-08-26DM: Rename mapTime in dm.cppStrangerke
2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. Rename...Strangerke
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Add DialogManBendegúz Nagy
2016-08-26DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32Strangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Fix missing messages at the bottom of the screenBendegúz Nagy
2016-08-26DM: Add ChampionMan::f331_applyTimeEffectsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add input timeout and fix movement after throwing a projectileBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank...Bendegúz Nagy
2016-08-26DM: Fix up main loopBendegúz Nagy
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f219_processEvents48To49_projectileBendegúz Nagy
2016-08-26DM: Complete main gameloopBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy