Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-01-31 | DM: Fix GCC warnings | Strangerke | |
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-09-20 | DM: Janitorial - remove trailing spaces | Strangerke | |
2016-09-19 | DM: Fix 2 GCC warnings, some renaming | Strangerke | |
2016-09-19 | DM: Some more renaming | Strangerke | |
2016-09-19 | DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan | Strangerke | |
2016-09-18 | DM: Rename some more enums | Strangerke | |
2016-09-18 | DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask | Strangerke | |
2016-09-16 | DM: Fix some more non-MSVC warnings, remove a useless variable | Strangerke | |
2016-09-13 | DM: Get rif od SquareType, rename SquareMask | Strangerke | |
2016-09-11 | DM: Get rid of getBoundedValue, replace it by CLIP | Strangerke | |
2016-09-11 | DM: Rework functions related to Directions in order to make them consistent ↵ | Strangerke | |
and remove redundancy | |||
2016-09-11 | DM: Make some functions private, move 2 functions to more specific classes | Strangerke | |
2016-09-11 | DM: Move some globals to DMEngine | Strangerke | |
2016-09-11 | DM Rename enum members in dm.h and dialog.h | Strangerke | |
2016-09-03 | DM: Fix the style used for some pointers and casts | Strangerke | |
2016-09-03 | DM: Fix include headers | Bendegúz Nagy | |
Add DM_ prefix Add missing include guards | |||
2016-09-03 | DM: Clean up includes | Bendegúz Nagy | |
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files | |||
2016-08-27 | DM: More renaming in DungeonMan, move some arrays | Strangerke | |
2016-08-27 | DM: Rework fuseSequence | Strangerke | |
2016-08-27 | DM: Remove custom warning function | Strangerke | |
2016-08-26 | DM: Fix GCC errors in detection.cpp | Bendegúz Nagy | |
2016-08-26 | DM: Rename functions of DMEngine and DialogMan | Strangerke | |
2016-08-26 | DM: Add target and original platform to save files | Bendegúz Nagy | |
2016-08-26 | DM: Add proper save header | Bendegúz Nagy | |
2016-08-26 | DM: Remove some warnings | Bendegúz Nagy | |
2016-08-26 | DM: Add file error checking for save game | Bendegúz Nagy | |
2016-08-26 | DM: Complete f437_STARTEND_drawTittle | Bendegúz Nagy | |
2016-08-26 | DM: Fix some GCC warnings | Strangerke | |
2016-08-26 | DM: Add loading from game | Bendegúz Nagy | |
2016-08-26 | DM: Make ScummVM's save dialog open up when saving | Bendegúz Nagy | |
2016-08-26 | DM: Make thumbnail capture the dungeon | Bendegúz Nagy | |
2016-08-26 | DM: Add support for loading from launcher | Bendegúz Nagy | |
2016-08-26 | DM: Pull sound handling into a separate class | Bendegúz Nagy | |
2016-08-26 | DM: Add missing localization warnings and query function for language | Bendegúz Nagy | |
2016-08-26 | DM: Add entrance credits | Bendegúz Nagy | |
2016-08-26 | DM: Add DMEngine::f446_STARTEND_fuseSequnce() | Bendegúz Nagy | |
2016-08-26 | DM: Add DMEngine::f445_STARTEND_fuseSequenceUpdate | Bendegúz Nagy | |
2016-08-26 | DM: Add gimme debug command spawning items | Bendegúz Nagy | |
2016-08-26 | DM: Add debug command .pos | Bendegúz Nagy | |
2016-08-26 | DM: Add debugger console | Bendegúz Nagy | |
2016-08-26 | DM: Fix dungon not drawn behind entrance doors | Bendegúz Nagy | |
2016-08-26 | DM: Fill stub method f438_STARTEND_OpenEntranceDoors | Bendegúz Nagy | |
2016-08-26 | DM: Swap some warnings to stub methods | Bendegúz Nagy | |
Stub methods: f362_commandHighlightBoxEnable, f442_SARTEND_processCommand202_entranceDrawCredits, f437_STARTEND_drawTittle | |||
2016-08-26 | DM: Add f064_SOUND_RequestPlay_CPSD, f65_playPendingSound, f505_soundGetVolume | Bendegúz Nagy | |
2016-08-26 | DM: Add f60_playSound | Bendegúz Nagy | |
2016-08-26 | DM: Some renaming, add a couple of STUBS | Strangerke | |
2016-08-26 | DM: Add sound loading | Bendegúz Nagy | |
2016-08-26 | DM: Add f444_endGame and checks for Common::EVENT_QUIT | Bendegúz Nagy | |