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path: root/engines/dm/dungeonman.h
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2016-09-03DM: Fix include headersBendegúz Nagy
2016-09-03DM: Clean up includesBendegúz Nagy
2016-08-27DM: More renaming in DungeonMan, move some arraysStrangerke
2016-08-26DM: Rename DungeonMan class membersStrangerke
2016-08-26DM: rename members of dungeonmanStrangerke
2016-08-26DM: Some renaming, move some globals to class memberStrangerke
2016-08-26DM: Fix regression (pressure plate), fix compilationStrangerke
2016-08-26DM: Add missing code in f125_drawSquareD0L, rename a constantStrangerke
2016-08-26DM: Refactor f165_getDiscardThingStrangerke
2016-08-26DM: Fix torch, lever bug and fix several Sensor methodsBendegúz Nagy
2016-08-26DM: Debug loading savegames, add missing save loading partsBendegúz Nagy
2016-08-26DM: Finish f433_processCommand140_saveGameBendegúz Nagy
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Refactor f322_championPoison, f284_setPartyDirection, f316_deleteScent, f...Strangerke
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f255_timelineProcessEvent13_ViAltarRebirthBendegúz Nagy
2016-08-26DM: Add f246_timelineProcesEvent65_enableGroupGeneratorBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Reversing several modifications and adding missing code warniningsBendegúz Nagy
2016-08-26DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEFBendegúz Nagy
2016-08-26DM: Add dependencies for F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExp...Bendegúz Nagy
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Add F0301_CHAMPION_AddObjectInSlotBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy
2016-08-26DM: Add G0426_T_OpenChest, F0334_INVENTORY_CloseChestBendegúz Nagy
2016-08-26DM: Add F0163_DUNGEON_LinkThingToListBendegúz Nagy
2016-08-26DM: Fix compilation on GCCStrangerke
2016-08-26DM: Add F0157_DUNGEON_GetSquareFirstThingData, F0377_COMMAND_ProcessType80_Cl...Bendegúz Nagy
2016-08-26DM: Add Cell enum, F0275_SENSOR_IsTriggeredByClickOnWallBendegúz Nagy