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path: root/engines/dm/gfx.cpp
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2016-08-26DM: Add F0355_INVENTORY_Toggle_CPSEBendegúz Nagy
2016-08-26DM: Add D24_FillScreenBoxBendegúz Nagy
2016-08-26DM: Some more renamingStrangerke
2016-08-26DM: Some more renaming, remove extra semi-columnStrangerke
2016-08-26DM: Some renamingStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Add champion POD and it's enumsBendegúz Nagy
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Move some structs to header in gfxStrangerke
2016-08-26DM: Fix Frame initializationsStrangerke
2016-08-26DM: Fix some compilation errors under MSVC9Strangerke
2016-08-26DM: Add blitToBitmapShrinkWithPalChangeWinterGrascph
2016-08-26DM: Add isDrawnWallOrnAnAlcove functionWinterGrascph
2016-08-26DM: Add global variable dependencies for isDrawnWallOrnAnAlcoveWinterGrascph
2016-08-26DM: Add stairs displayWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Add viewsquare enumWinterGrascph
2016-08-26DM: Fix destructor and allocation issues in DungeonMan and DisplayManWinterGrascph
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
I forgot to do commits and it was already too late to revert back the changes I've because they were too numerous.
2016-08-26DM: Finish implementing ornament masks in DungeonMan::getSquareWinterGrascph
2016-08-26DM: Add dungeonman.o to module.mk, fix _bitmaps memory leakWinterGrascph
2016-08-26DM: Refactor Frame PODWinterGrascph
2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Add drawDungeon test codeWinterGrascph
2016-08-26DM: Implement Dungeon.dat file parsing, add relevant structuresWinterGrascph
2016-08-26DM: Add support for viewports with blittingWinterGrascph
2016-08-26DM: Delete TOBE2 macro, use READ_BE_UINT16 insteadWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Add horizontal and vertical bitmap flippingWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for transparency in blittingWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
Create Frame structure and drawFrame(..) convenience method, also DisplayMan unpacks all the bitmaps with unpackGraphics()
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix memory leak in dm.cpp and gfx.cppWinterGrascph
2016-08-26DM: Create DisplayMan, add support parsing IMG0 filesWinterGrascph
Add display manager named DisplayMan with functions: setUpScreens(), loadGraphics() (which loads graphics from the graphics.dat file), setPalette(..), loadIntoBitmap(..) which loads the requested image into a bitmap and blitToScreen(..)