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AgeCommit message (Expand)Author
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Remove variable redefinition in f337_setDungeonViewPalette, reduce some s...Strangerke
2016-08-26DM: Remove broken characters in f231_getMeleeActionDamage bodyStrangerke
2016-08-26DM: Silent some CppCheck warnings in eventman.cppStrangerke
2016-08-26DM: Reduce the scope of a couple of variablesStrangerke
2016-08-26DM: Remove a broken character in the definition of f231_getMeleeActionDamageStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Fix footprints everywhereBendegúz Nagy
2016-08-26DM: Fix activeGroup removalBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Engine now correctly set's the activeGroupIndex of groupsBendegúz Nagy
2016-08-26DM: Fix setting _g309_partyMapIndex when moving between levelsBendegúz Nagy
2016-08-26DM: Some refactoringBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Fix champion bar graphsBendegúz Nagy
2016-08-26DM: Fix broken damage displayBendegúz Nagy
2016-08-26DM: Fix missing messages at the bottom of the screenBendegúz Nagy
2016-08-26DM: Add ChampionMan::f331_applyTimeEffectsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add input timeout and fix movement after throwing a projectileBendegúz Nagy
2016-08-26DM: Fix broken ChampionMan::f303_getSkillLevelBendegúz Nagy
2016-08-26DM: Fix Timeline _g370_events initializationBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f70_mouseProcessCommands125To128_clickOnChampionIconBendegúz Nagy
2016-08-26DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBoxBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank...Bendegúz Nagy
2016-08-26DM: Fix up main loopBendegúz Nagy
2016-08-26DM: Add f255_timelineProcessEvent13_ViAltarRebirthBendegúz Nagy
2016-08-26DM: Add f260_timelineRefreshAllChampionStatusBoxesBendegúz Nagy
2016-08-26DM: Add f257_timelineProcessEvent70_lightBendegúz Nagy
2016-08-26DM: Add f254_timelineProcessEvent12_hideDamageReceivedBendegúz Nagy
2016-08-26DM: Add f259_timelineProcessEvent11Part2_moveWeaponFromQuiverToSlotBendegúz Nagy
2016-08-26DM: Add f253_timelineProcessEvent11Part1_enableChampionActionBendegúz Nagy
2016-08-26DM: Add f246_timelineProcesEvent65_enableGroupGeneratorBendegúz Nagy
2016-08-26DM: Add f252_timelineProcessEvents60to61_moveGroupBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Fix a bug in drawPanelObject, fix some casts formattingStrangerke
2016-08-26DM: Refactor f111 and f112Strangerke
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f250_timelineProcessEvent8_squareTeleporterBendegúz Nagy
2016-08-26DM: Add f251_timelineProcessEvent9_squarePitBendegúz Nagy
2016-08-26DM: Clear some warningsBendegúz Nagy
2016-08-26DM: Add f244_timelineProcessEvent10_squareDoorBendegúz Nagy
2016-08-26DM: Add f243_timelineProcessEvent2_doorDestructionBendegúz Nagy
2016-08-26DM: Add f242_timelineProcessEvent7_squareFakewallBendegúz Nagy
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy