Age | Commit message (Collapse) | Author |
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svn-id: r46320
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svn-id: r46117
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svn-id: r45142
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svn-id: r45137
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All currently defined featues will be supported. I have implemented
everything boilerplatish, except for the actual game saving/loading (which
will come in the next commit), getting volumes from the configuration
(because we don't play sounds yet), and changing subtitles.
svn-id: r44583
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Also, started implementing Advanced Engine Features:
- pause support
- RTL support
svn-id: r44575
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svn-id: r44493
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- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
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whole ADGameDescription table.
svn-id: r42018
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svn-id: r41442
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rudimentary GPL disassembler)
svn-id: r41390
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