Age | Commit message (Collapse) | Author |
|
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
|
|
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
|
|
svn-id: r48359
|
|
svn-id: r48287
|
|
svn-id: r46320
|
|
svn-id: r46117
|
|
svn-id: r45142
|
|
svn-id: r45137
|
|
All currently defined featues will be supported. I have implemented
everything boilerplatish, except for the actual game saving/loading (which
will come in the next commit), getting volumes from the configuration
(because we don't play sounds yet), and changing subtitles.
svn-id: r44583
|
|
Also, started implementing Advanced Engine Features:
- pause support
- RTL support
svn-id: r44575
|
|
svn-id: r44493
|
|
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
|
|
whole ADGameDescription table.
svn-id: r42018
|
|
svn-id: r41442
|
|
rudimentary GPL disassembler)
svn-id: r41390
|