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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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draci.cpp
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2009-10-29
Implement flipping the QuickHero and SpeedText flags in GPL2.
Robert Špalek
2009-10-28
Implement palette fading
Robert Špalek
2009-10-26
Fix 2 MIDI bugs
Robert Špalek
2009-10-26
Fix Escape in the intro, and switching map and the inventory
Robert Špalek
2009-10-22
Improved music handling:
Robert Špalek
2009-10-21
Enabled music.
Robert Špalek
2009-10-13
Set all sound/subtitle-related parameters from ConfMan.
Robert Špalek
2009-10-12
Sound effects are now correctly played.
Robert Špalek
2009-10-11
Loading and caching sound samples in memory.
Robert Špalek
2009-10-11
Added support for sound archives.
Robert Špalek
2009-10-04
Removed Ctrl-Left Click treating as a Right Click
Robert Špalek
2009-10-04
Implemented rudimentary game loading/saving.
Robert Špalek
2009-10-04
Implement all boilerplate concerning Global Main Menu.
Robert Špalek
2009-10-03
Let Ctrl-Left click behave like Right lick in Dragon History.
Robert Špalek
2009-10-01
Fixed event handling. ValGrind fixups.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-30
Implemented the map room, entered when 'm' is pressed.
Robert Špalek
2009-09-28
Make getFile() return a const pointer and clean-up all uses of it.
Robert Špalek
2009-09-25
Make engines/draci/ compilable after merging from a branch
Robert Špalek
2009-08-17
Enabled hotkey 'i' for accessing or exiting the inventory.
Denis Kasak
2009-08-15
Removed _roomChange hack since it's no longer needed.
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-06
Fixed the 'ESC room' feature to work as intended.
Denis Kasak
2009-08-05
* Made some type changes to struct/class members in game.cpp (uint -> int and...
Denis Kasak
2009-08-05
* Implemented the "escape room" feature of the original engine which lets a u...
Denis Kasak
2009-08-02
Added the strings archive to DraciEngine.
Denis Kasak
2009-08-01
Added archives for item descriptions and images.
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-27
Fixed segfault when the screen is deleted before animations (the Animation de...
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-22
Check whether the walking map overlay is already in the desired state so we d...
Denis Kasak
2009-07-20
Made 'show walking map overlay' setting persist when changing rooms.
Denis Kasak
2009-07-18
* Added support for "walking" with the hero (i.e. moving the sprite to locati...
Denis Kasak
2009-07-18
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...
Denis Kasak
2009-07-17
Added sanity checks for all archives (whether opening succeeded).
Denis Kasak
2009-07-17
* Added Game::loop()
Denis Kasak
2009-07-16
* Added WalkingMaps class
Denis Kasak
2009-07-16
Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
Denis Kasak
2009-07-16
Added proper cursor state handling (when in rooms that don't use the mouse). ...
Denis Kasak
2009-07-15
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...
Denis Kasak
2009-07-08
Made the engine clear some more caches when it changes rooms (room, sprites a...
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
Added _animationsArchive member to DraciEngine.
Denis Kasak
2009-07-04
Restructured Script so I can start adding callbacks to GPL commands (added Dr...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-03
Added two more debug levels (logic and animation).
Denis Kasak
2009-07-03
Removed demo code so I can start working on the real intro.
Denis Kasak
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