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path: root/engines/draci/font.cpp
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2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-04-02Fixed bug 2976767 on corrupted char glyphs.Robert Špalek
After unfinished translation of the game, several inaccessible characters have been left in the game files. Since the font does not contain all 256 characters, trying to draw them brings them random jump. I now properly skip these characters. svn-id: r48462
2009-12-09DRACI: Reduce header interdependencies; some cleanupMax Horn
svn-id: r46320
2009-09-30Remove trailing whitespacesMax Horn
svn-id: r44493
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation - Use "uint" instead of "unsigned int" in the whole engine for consistency's sake - Strip some trailing tabs and leading whitespaces svn-id: r44478
2009-09-28get rid of static Common::String'sRobert Špalek
svn-id: r44432
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
svn-id: r44362
2009-08-14Sped up the game during dialogues by not updating every drawn char ↵Denis Kasak
separately but the whole string at once. Also removed the markDirty parameter from Font::drawChar() since it's not needed anymore. svn-id: r43368
2009-08-04* Added Font::getLineWidth()Denis Kasak
* Changed Font::getStringWidth() and Font::getStringHeight() to return uint instead of int. * Made the Font::drawString() overload which accepts a Common::String the "default" one. The overload accepting a (byte *) now calls that one (it was the other way around before). * Added proper line centering to the Font::drawString() routine. svn-id: r43053
2009-08-04* Reverted change that subtracts 1 from font colour indexes for various ↵Denis Kasak
speaking characters; they are 0-based after all. * Fixed font blitting algorithm to allow for both white fonts and transparency. svn-id: r43044
2009-08-03* Fixed bug which made characters talk with the wrong colour; the colour ↵Denis Kasak
indexes are indexed from 1 in the data files so we need to subtract 1. * Turned on font transparency again. svn-id: r43022
2009-08-02* Fixed bug in Font::getStringWidth() which made it miscalculate string ↵Denis Kasak
widths (a temporary variable used for storing the width of the current line was not being reset). * Temporarily disabled font transparency because the dragon's text is rendered hollow (transparency inside glyph bodies). svn-id: r42993
2009-07-29Fixed text bugs related to the fact that some strings in the data files ↵Denis Kasak
don't end with '|' like they should. svn-id: r42897
2009-07-27* Removed unused variableDenis Kasak
* Fixed unsigned to signed comparison warning svn-id: r42834
2009-07-27* Added Font::getStringHeight()Denis Kasak
* Made Font::getStringWidth() calculate the width of the string properly now that handling of multi-row strings is in * Fixed bug which caused the last column of pixels in the last letter of a string to linger on the screen svn-id: r42832
2009-07-25Handled the '|' char correctly when drawing text (it serves as both a ↵Denis Kasak
newline and end-of-string marker). svn-id: r42788
2009-07-15Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added ↵Denis Kasak
_smallFont and _bigFont so each font can be handled separately. svn-id: r42514
2009-07-06Cache the transparent colour instead of calling a function for every pixel.Denis Kasak
svn-id: r42192
2009-07-03Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ↵Denis Kasak
whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory. svn-id: r42066
2009-07-01Added Text as a subclass of Drawable. Fixed syntax error in font.cppDenis Kasak
svn-id: r41981
2009-07-01Added Font::drawString overload that takes in a pointer to a byte buffer and ↵Denis Kasak
a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one. svn-id: r41980
2009-06-22Documentation fix for the Font class.Denis Kasak
svn-id: r41776
2009-06-19Added support for the new Surface class to Font (transparency, marking dirty ↵Denis Kasak
rectangles). svn-id: r41656
2009-06-15Changing font colour constants to an enum.Denis Kasak
svn-id: r41553
2009-06-15Added const to reference parameters of Font::drawString() and ↵Denis Kasak
Font::getStringWidth(). svn-id: r41530
2009-06-15Converted default font colours from static members of Font to constants. ↵Denis Kasak
Moved the initializer list of the Font constructor to the constructor body (for readability). svn-id: r41529
2009-06-14Added a Font _font variable to the engine instance. Fixed font colour ↵Denis Kasak
handling by replacing the appropriate colours before drawing. Added Font::setColour() method for changing the current font colour. Added include guards to draci/font.h. Moved kFontBig and kFontSmall constants to draci/font.cpp to prevent redefinition errors. svn-id: r41524
2009-06-14Renamed DraciFont class to Font to be more consistent with the rest of the ↵Denis Kasak
classes and other engines. svn-id: r41523
2009-06-14Changed DraciFont API to accept const Strings when loading fonts and added ↵Denis Kasak
constants for font types. svn-id: r41522
2009-06-14Reworded DraciFont docs (with regards to mentioning ASCII).Denis Kasak
svn-id: r41511
2009-06-14Removed superfluous checks for NULL in DraciFont::freeFont().Denis Kasak
svn-id: r41510
2009-06-12Made DraciFont::drawString() return early if the string is too long to fit ↵Denis Kasak
on the screen. svn-id: r41475
2009-06-12Made DraciFont::drawString() take a String reference instead of a copy.Denis Kasak
svn-id: r41472
2009-06-12Removed overflow/underflow checks from DraciFont::drawChar(). Instead, we ↵Denis Kasak
now calculate the number of pixels that can be drawn without overflowing beforehand. Also added asserts to catch any negative value passed for the coordinates. svn-id: r41471
2009-06-12Made the DraciFont::freeFont() method safe to call in any circumstance by ↵Denis Kasak
making it check for NULL pointers itself to prevent double free / corruption. This also fixes a potential bug in the destructor. svn-id: r41469
2009-06-12Properly documented everything (including the new DraciFont class). ↵Denis Kasak
Reshuffled some old comments. svn-id: r41467
2009-06-11Implemented font handling via the DraciFont class. Reprogrammed the test ↵Denis Kasak
animation to use the original game fonts. Removed the old drawString() hack. svn-id: r41454