Age | Commit message (Collapse) | Author |
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After unfinished translation of the game, several inaccessible characters
have been left in the game files. Since the font does not contain all 256
characters, trying to draw them brings them random jump. I now properly
skip these characters.
svn-id: r48462
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svn-id: r46320
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svn-id: r44493
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- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
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svn-id: r44432
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svn-id: r44362
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separately but the whole string at once. Also removed the markDirty parameter from Font::drawChar() since it's not needed anymore.
svn-id: r43368
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* Changed Font::getStringWidth() and Font::getStringHeight() to return uint instead of int.
* Made the Font::drawString() overload which accepts a Common::String the "default" one. The overload accepting a (byte *) now calls that one (it was the other way around before).
* Added proper line centering to the Font::drawString() routine.
svn-id: r43053
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speaking characters; they are 0-based after all.
* Fixed font blitting algorithm to allow for both white fonts and transparency.
svn-id: r43044
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indexes are indexed from 1 in the data files so we need to subtract 1.
* Turned on font transparency again.
svn-id: r43022
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widths (a temporary variable used for storing the width of the current line was not being reset).
* Temporarily disabled font transparency because the dragon's text is rendered hollow (transparency inside glyph bodies).
svn-id: r42993
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don't end with '|' like they should.
svn-id: r42897
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* Fixed unsigned to signed comparison warning
svn-id: r42834
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* Made Font::getStringWidth() calculate the width of the string properly now that handling of multi-row strings is in
* Fixed bug which caused the last column of pixels in the last letter of a string to linger on the screen
svn-id: r42832
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newline and end-of-string marker).
svn-id: r42788
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_smallFont and _bigFont so each font can be handled separately.
svn-id: r42514
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svn-id: r42192
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whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory.
svn-id: r42066
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svn-id: r41981
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a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one.
svn-id: r41980
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svn-id: r41776
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rectangles).
svn-id: r41656
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svn-id: r41553
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Font::getStringWidth().
svn-id: r41530
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Moved the initializer list of the Font constructor to the constructor body (for readability).
svn-id: r41529
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handling by replacing the appropriate colours before drawing. Added Font::setColour() method for changing the current font colour. Added include guards to draci/font.h. Moved kFontBig and kFontSmall constants to draci/font.cpp to prevent redefinition errors.
svn-id: r41524
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classes and other engines.
svn-id: r41523
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constants for font types.
svn-id: r41522
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svn-id: r41511
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svn-id: r41510
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on the screen.
svn-id: r41475
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svn-id: r41472
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now calculate the number of pixels that can be drawn without overflowing beforehand. Also added asserts to catch any negative value passed for the coordinates.
svn-id: r41471
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making it check for NULL pointers itself to prevent double free / corruption. This also fixes a potential bug in the destructor.
svn-id: r41469
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Reshuffled some old comments.
svn-id: r41467
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animation to use the original game fonts. Removed the old drawString() hack.
svn-id: r41454
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