Age | Commit message (Expand) | Author |
2009-10-01 | Clean up room changing code and support returning from the map. | Robert Špalek |
2009-09-30 | Fix 2 ValGrind warnings. | Robert Špalek |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-30 | Remove trailing whitespaces | Max Horn |
2009-09-30 | - Adapt parts of the Draci code to match our code formatting guidelines | Johannes Schickel |
2009-09-30 | Implemented the map room, entered when 'm' is pressed. | Robert Špalek |
2009-09-29 | Rewrite from scratch drawReScaled() and cropping now works well. | Robert Špalek |
2009-09-29 | Clean up and unify positioning dragon's animations | Robert Špalek |
2009-09-29 | draci: | Denis Kasak |
2009-09-28 | draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g... | Denis Kasak |
2009-09-28 | Fix a memory leak | Robert Špalek |
2009-09-28 | Added const's to getPalette() and several uses of getObject() | Robert Špalek |
2009-09-28 | Make getFile() return a const pointer and clean-up all uses of it. | Robert Špalek |
2009-09-27 | Fix rounding coordinates at the edge of the screen. | Robert Špalek |
2009-09-27 | Reduce code duplication when cleaning animations | Robert Špalek |
2009-09-25 | Created a macro for lround(), for non-C99 compilers, and used that in places ... | Filippos Karapetis |
2009-09-25 | Add const's to many interfaces of engines/draci/ | Robert Špalek |
2009-09-25 | Replaced the C99 lround() with floor(), to get draci to compile under non-C99... | Filippos Karapetis |
2009-08-17 | Removed public data variables of Game concerning dialogues and added getters/... | Denis Kasak |
2009-08-17 | Added inventory and item handling support (monster patch, sorry). Items were ... | Denis Kasak |
2009-08-15 | Removed _roomChange hack since it's no longer needed. | Denis Kasak |
2009-08-15 | * Implemented LoadPalette, SetPalette and BlackPalette GPL commands. | Denis Kasak |
2009-08-12 | Fixed dialogues logic (some indexes were calculated erroneously +/- 1). | Denis Kasak |
2009-08-12 | Moved setting inactive dialogue option colour to an else branch. | Denis Kasak |
2009-08-12 | Removed unnecessary else branch in the part of the loop handling substatus Talk. | Denis Kasak |
2009-08-12 | Fixed erroneous comment mentioning gates in Game::runDialogueProg(). | Denis Kasak |
2009-08-12 | * When setting the first two game variables (room and gate), first convert th... | Denis Kasak |
2009-08-12 | Whenever we enter the top-level loop, disable exiting by default (fixes the h... | Denis Kasak |
2009-08-12 | * Split loop status and substatus into two different enums since they are two... | Denis Kasak |
2009-08-12 | Added some debug info for loop statuses and dialogues. | Denis Kasak |
2009-08-11 | Added dialogue selection colouring. | Denis Kasak |
2009-08-11 | Added dialogue support. | Denis Kasak |
2009-08-09 | Moved cursor state setting (when entering a new room) from Game::loadRoom() t... | Denis Kasak |
2009-08-09 | * Implemented Game::loadWalkingMap(). | Denis Kasak |
2009-08-08 | * Test whether an object can be used by evaluating its canUse script (warning... | Denis Kasak |
2009-08-08 | Removed TODO concerning the nearest walkable point feature and reworded some ... | Denis Kasak |
2009-08-08 | * Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from... | Denis Kasak |
2009-08-06 | Enabled skipping the current line of text if a mouse click occurs. | Denis Kasak |
2009-08-06 | Moved walkHero() (in the main loop) to the appropriate place (in anticipation... | Denis Kasak |
2009-08-06 | Turn off mouse cursor and disable titles when running look / use scripts. | Denis Kasak |
2009-08-06 | Made the game behave properly and safe when clicking on objects multiple time... | Denis Kasak |
2009-08-05 | * Made some type changes to struct/class members in game.cpp (uint -> int and... | Denis Kasak |
2009-08-05 | * Added kTitleColour = 255 enum constant used in the following item. | Denis Kasak |
2009-08-05 | * Changed title text to use the small instead of the big font | Denis Kasak |
2009-08-04 | * Reverted change that subtracts 1 from font colour indexes for various speak... | Denis Kasak |
2009-08-03 | * Fixed bug which made characters talk with the wrong colour; the colour inde... | Denis Kasak |
2009-08-02 | * Fixed bug when reading in persons data. I was reading in coordinates as byt... | Denis Kasak |
2009-08-02 | Added a dedicated animation for speech text. | Denis Kasak |
2009-08-01 | * Made the engine set the appropriate loop status before running a gate progr... | Denis Kasak |
2009-08-01 | When changing rooms, set the first two game variables to the new room and gat... | Denis Kasak |