Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-05-07 | DRACI: Enforce code formatting guidelines | Adrian Frühwirth | |
2014-05-25 | DRACI: Initialize a variable, some rework on the initialization of pointers ↵ | Strangerke | |
and booleans | |||
2014-05-20 | DRACI: Add missing _isPositionLoaded initialization. | D G Turner | |
Fixes CID 1003405. | |||
2014-04-28 | DRACI: Inventory opening after finished callback. | lukaslw | |
2014-04-28 | DRACI: Opening inventory during movements and actions. | lukaslw | |
2014-03-08 | DRACI: Fading out improvements. | lukaslw | |
2014-03-08 | DRACI: Saving improvements (item in hand and hero position). | lukaslw | |
2014-02-18 | DRACI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-24 | DRACI: Janitorial - Fix spacing errors | Strangerke | |
2013-10-18 | DRACI: Initialized class variables. CID 1003405 | Eugene Sandulenko | |
2013-10-18 | DRACI: Fix negative array index read. CID 1003548 | Eugene Sandulenko | |
2013-10-17 | DRACI: Fix uninitalized variables. CID 1003405 | Eugene Sandulenko | |
2013-10-17 | DRACI: Fix potential negative array index read. CID 1003548 | Eugene Sandulenko | |
2011-09-08 | DRACI: Made some static data const. | Johannes Schickel | |
2011-06-02 | DRACI: Remove all instances of s(n)printf | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-14 | ALL: colour -> color | Max Horn | |
2011-02-07 | ALL: Fix whitespaces / indention | Max Horn | |
svn-id: r55818 | |||
2010-11-19 | COMMON: Split common/stream.h into several headers | Max Horn | |
svn-id: r54385 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-06-30 | Generalize the sound archive framework to be able to open new formats | Robert Špalek | |
svn-id: r50519 | |||
2010-06-28 | Fade palette in/out when entering/leaving a location | Robert Špalek | |
svn-id: r50409 | |||
2010-06-28 | bugfix for the item fast-switching commit | Robert Špalek | |
svn-id: r50408 | |||
2010-06-28 | Implement shortcuts for switching items in the inventory | Robert Špalek | |
slash: switch between the last held item and normal mouse comma, period: replace the currently held item with the previous/next item in the inventory Also, commented a bit better what happens when ESCAPE is present with respect to map programs and cut-scenes. svn-id: r50407 | |||
2010-06-27 | Run possible cut-scenes before each location change. | Robert Špalek | |
This is the behavior of the original player. It is not necessary to click on the hero. svn-id: r50361 | |||
2010-04-19 | Fix static initialization | Robert Špalek | |
svn-id: r48722 | |||
2010-04-11 | Fix bug 2983187 on continuing palette change | Robert Špalek | |
svn-id: r48615 | |||
2010-04-01 | Dragon History: fixing properly bug 2976774 | Robert Špalek | |
The previous bugfix just hid the problem by removing an assert, but it might demonstrate itself in another way later. This is a proper bugfix. svn-id: r48460 | |||
2010-03-31 | Basic correction for bug #2976774 "DRACI: Segfault Crash When Leaving ↵ | David Turner | |
Inventory". This patch corrects the valgrind fault, but may not be the ultimate fix. This should be reviewed before backport to v1.1.0 branch. svn-id: r48434 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-10 | Handle properly shouldQuit() | Robert Špalek | |
svn-id: r47215 | |||
2009-12-09 | Silence gcc warning. | Johannes Schickel | |
svn-id: r46326 | |||
2009-12-09 | DRACI: Reduce header interdependencies; some cleanup | Max Horn | |
svn-id: r46320 | |||
2009-11-30 | Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine ↵ | Lars Persson | |
without it (at least with Symbian OS GCCE 3.4.3 and CW 2) svn-id: r46213 | |||
2009-11-28 | Hopefully fix switching to the map right after switching the location | Robert Špalek | |
It seems that the mouse was simply on the below line and triggered the switch to the map without the user realizing. svn-id: r46171 | |||
2009-11-22 | Move setIsReloaded(false) in enterNewRoom() to the right place. | Robert Špalek | |
Last commit moved it below, but that cancelled GPL2 programs run right after loading the game. svn-id: r46099 | |||
2009-11-22 | Remove obsolete and unneeded logic bypassing reloading a location. | Robert Špalek | |
I have tested that this could only possibly happen when the game has been loaded with last location being the map. Then pressing Escape calls enterNewRoom() and this superfluous optimization takes place. It is harmless to simply reload the map. After having removed it, enterNewRoom() needs not return any return value, because the test at the tail can be done by the caller. I have then restructured the code a little to make it cleaner. svn-id: r46098 | |||
2009-11-22 | Further cleaned up the hack with removing old animations. | Robert Špalek | |
Now only a long-term (complete rewrite) TODO is left in the code, but nothing urgent to solve. svn-id: r46097 | |||
2009-11-22 | Make sure hands are empty after loading the game | Robert Špalek | |
(otherwise we could have in our hands an unreachable object). This works thanks to moving clearing _currentItem into putItem(), which gets called in inventoryReload(). svn-id: r46096 | |||
2009-11-22 | Clearing object animations in a cleaner way | Robert Špalek | |
Verified that we really do not need object animations even if they are in a different location, and clearing them thus regardless of their location. Although the game was not crashing due to previous work-arounds at this moment, this cleanup obliterates the most horrible hack and makes sure animations will never get stale. svn-id: r46095 | |||
2009-11-22 | Fixed assert() on already loaded animation | Robert Špalek | |
Now the game seems fully playable with crazy loading all the time, even though it is a hacky solution. Updated the TODOs svn-id: r46094 | |||
2009-11-22 | Updated an urgent TODO to make the game playable | Robert Špalek | |
svn-id: r46070 | |||
2009-11-22 | Fix SIGSEGV by an absolutely brutally horrible hack | Robert Špalek | |
I have thoroughly documented why this hack is needed and added ideas how to fix it properly. svn-id: r46068 | |||
2009-11-22 | Opening the inventory stops hero walking | Robert Špalek | |
(otherwise the relative animation would repeat itself unhandled until the hero disappears from the screen.) svn-id: r46058 | |||
2009-11-22 | Fix positioning of one-time hero animations. | Robert Špalek | |
With the previous code, the position of the animation was doubled (due to counting the position twice, the second time being a relative shift), which put it mostly outside the screen. This is because one-time hero animations are actually stored using absolute coordinates. svn-id: r46057 | |||
2009-11-21 | Fixed re-entering the same room using a different gate | Robert Špalek | |
svn-id: r46044 | |||
2009-11-12 | Handled loading/saving from the map location | Robert Špalek | |
svn-id: r45876 | |||
2009-11-12 | Implementing switching to/from the map room by mouse | Robert Špalek | |
svn-id: r45872 | |||
2009-11-12 | Display/remove the inventory based on mouse "gestures" | Robert Špalek | |
svn-id: r45855 |