Age | Commit message (Collapse) | Author |
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svn-id: r44331
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* Stop calling Mouse::setPosition() on EVENT_MOUSEMOVE since it's not needed (the engine warps the mouse automatically; I still left the method for situations when we want to warp the mouse explicitly).
svn-id: r43484
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archive because every item has a highlighted and a non-highlighted version.
svn-id: r43185
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use the same hotspot (the center of the sprite).
svn-id: r43158
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svn-id: r43082
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(right arrow switches to the next room, left to the previous.
svn-id: r42577
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svn-id: r42535
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deleted before a new room is loaded) and set up a quick demonstration (left click advances to the next room, right click goes back).
svn-id: r42224
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(loading objects, changing rooms)
* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public
* Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit)
svn-id: r42101
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code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
svn-id: r42031
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Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16.
svn-id: r41996
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they're no longer just C-like struct containers. Implemented getters/setters accordingly and changed existing code that used those classes.
svn-id: r41995
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svn-id: r41874
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svn-id: r41873
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svn-id: r41866
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handled through it.
svn-id: r41861
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svn-id: r41840
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