aboutsummaryrefslogtreecommitdiff
path: root/engines/draci/screen.cpp
AgeCommit message (Expand)Author
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: colour -> colorMax Horn
2011-02-14DRACI: Adapt to setPalette RGBA->RGB.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2009-12-09DRACI: Reduce header interdependencies; some cleanupMax Horn
2009-11-11Documented palette shiftRobert Špalek
2009-11-08Updated the list of TODOsRobert Špalek
2009-10-30Moved all one-line getters/setters to the header filesRobert Špalek
2009-10-29Fix several palette fading bugs.Robert Špalek
2009-10-28Implement palette fadingRobert Špalek
2009-09-30Remove trailing whitespacesMax Horn
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
2009-09-28Added const's to getPalette() and several uses of getObject()Robert Špalek
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-09-25Silenced some warningsFilippos Karapetis
2009-07-13Added Surface::fill() method and made Screen::fillScreen() use that instead o...Denis Kasak
2009-07-08Stopped doing a screen update immediately after changing the palette. This ca...Denis Kasak
2009-06-22Changed Font::fillScreen() to accept a uint8 instead of a uint16.Denis Kasak
2009-06-22* Expanded docs for the Sprite classDenis Kasak
2009-06-19* Made the Screen class use the new Surface class.Denis Kasak
2009-06-18Turned constants into enum in order to remove need of prototypes.Eugene Sandulenko
2009-06-18Changed _screenWidth and _screenHeight from member variables to constants bec...Denis Kasak
2009-06-17Added kNumColours constant and replaced magic numbers with it.Denis Kasak
2009-06-17Added default parameter to Screen::setPaletteEmpty() so it clears all colours...Denis Kasak
2009-06-17Began work on the Screen class. Modified the demo animation to use the it.Denis Kasak