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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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script.cpp
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2009-10-12
Reduced huge code duplication by introducing Game::stopObjectAnimations()
Robert Špalek
2009-10-12
Disambiguated _anims.
Robert Špalek
2009-10-11
Reduced code duplication and fixed one deletion bug.
Robert Špalek
2009-10-11
Implemented a few more harmless GPL2 commands
Robert Špalek
2009-10-11
Loading and caching sound samples in memory.
Robert Špalek
2009-10-04
Work-around a bug in the original game files.
Robert Špalek
2009-10-04
Change a couple places from 'end of namespace' to 'End of namespace', for con...
Max Horn
2009-10-03
Fixed positioning and update of the title under the mouse pointer.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ...
Max Horn
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-28
draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...
Denis Kasak
2009-09-28
Added const's to getPalette() and several uses of getObject()
Robert Špalek
2009-09-28
Make getFile() return a const pointer and clean-up all uses of it.
Robert Špalek
2009-09-28
get rid of static Common::String's
Robert Špalek
2009-09-27
Improved the interface of Sprite and Animation concerning relative coordinate...
Robert Špalek
2009-09-27
Remove memory leak in animation manager. Get rid of 1 non-const reference par...
Robert Špalek
2009-09-25
Added some more const's to the interface of Dragon History
Robert Špalek
2009-09-25
Add const's to many interfaces of engines/draci/
Robert Špalek
2009-09-25
Silenced some warnings
Filippos Karapetis
2009-08-17
Removed public data variables of Game concerning dialogues and added getters/...
Denis Kasak
2009-08-17
Added inventory and item handling support (monster patch, sorry). Items were ...
Denis Kasak
2009-08-15
Removed _roomChange hack since it's no longer needed.
Denis Kasak
2009-08-15
* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.
Denis Kasak
2009-08-14
Fixed bug which made the dragon's spoken line in a dialogue end too quickly.
Denis Kasak
2009-08-12
Fixed dialogues logic (some indexes were calculated erroneously +/- 1).
Denis Kasak
2009-08-12
* When setting the first two game variables (room and gate), first convert th...
Denis Kasak
2009-08-12
* Split loop status and substatus into two different enums since they are two...
Denis Kasak
2009-08-12
Fixed Script::walkOnPlay() (was setting loop status whereas it was substatus ...
Denis Kasak
2009-08-11
Implemented GPL command WalkOnPlay.
Denis Kasak
2009-08-11
Fix intro crash because of bug in the data files.
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-09
Implemented GPL function Script::funcObjStat().
Denis Kasak
2009-08-09
* Implemented GPL functions Script::funcActIco() and Script::funcIsIcoAct().
Denis Kasak
2009-08-08
Implemented Script::testExpression().
Denis Kasak
2009-08-06
Added ability to end the currently executing GPL program before it finishes v...
Denis Kasak
2009-08-05
Fixed second call to Surface::centerOnX() (should have been centerOnY()).
Denis Kasak
2009-08-04
Refactored Script::talk() to use the new centering methods.
Denis Kasak
2009-08-03
Fixed bug in the math expression evaluator; when evaluating operators, operan...
Denis Kasak
2009-08-02
Implemented the Talk GPL command.
Denis Kasak
2009-07-31
* Added Game::runGateProgram()
Denis Kasak
2009-07-29
Removed some garbage I accidentally pasted into a comment.
Denis Kasak
2009-07-29
* Removed some code I forgot to remove in Game::startPlay() (a call to Animat...
Denis Kasak
2009-07-29
* Implemented the StartPlay and Play GPL commands properly
Denis Kasak
2009-07-29
* Implemented GPL function ActPhase (as Script::funcActPhase())
Denis Kasak
2009-07-25
* Moved walking code to Game::walkHero().
Denis Kasak
2009-07-25
Made Script::run() manually mark the last animation index before it executes ...
Denis Kasak
2009-07-25
Implemented ExecUse, ExecLook and ExecInit GPL commands.
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
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