Age | Commit message (Collapse) | Author |
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svn-id: r48637
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svn-id: r47716
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sound/decoders/
svn-id: r47579
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svn-id: r47541
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svn-id: r47492
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svn-id: r47397
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svn-id: r47395
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Mixer::playRaw to Mixer::playInputStream
svn-id: r47375
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Also fix several recently introduced new/delete vs. malloc/free mismatches.
svn-id: r47369
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It was caused by forever re-starting the same sample when the animation was
stopped and the same frame got displayed over and over, each time triggering
playing the same sample.
svn-id: r46168
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svn-id: r45874
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svn-id: r45873
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svn-id: r45524
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svn-id: r45523
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All GPL2 callbacks are now fully implemented. It remains to implement
proper walking.
svn-id: r45501
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svn-id: r45137
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Made it intelligent so that when, for example, the dubbing file doesn't exist,
we don't fail, but instead always show subtitles even if the GUI settings
says dubbing only, etc.
svn-id: r45002
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I haven't implemented switching dubbing and subtitles on/off according to
the config manager nor the speed of the subtitles, yet.
svn-id: r45001
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Dubbing is not yet played.
svn-id: r45000
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The sounds are not played yet, but the infrastructure is getting ready.
svn-id: r44957
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We initialize them in the DraciEngine constructor, but don't play any sounds
yet. Checked that it works for all existing sound files (required several
work-arounds against unspoken specification).
When copying the interface from barchive.h, I decided to remove some const's
from there, because getFile() wasn't really behaving like const.
Removed some static Common::String instances.
svn-id: r44953
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