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path: root/engines/draci/walking.h
AgeCommit message (Expand)Author
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-05Implemented proper walking.Robert Špalek
2009-11-05Added helper functions for dragon animationsRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Created walking-callback infrastructure and converted the code to use itRobert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Let setPath() store path with pixel precision, and update the map sprite when...Robert Špalek
2009-11-03Run the path obliqueing process repeatedly until it converges.Robert Špalek
2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
2009-11-01Cleaned up the walking code.Robert Špalek
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
2009-11-01Add methods to draw computed walking paths.Robert Špalek
2009-11-01Implemented some utility functions for path-finding.Robert Špalek
2009-10-30Move drawing of walking map to walking.cppRobert Špalek
2009-10-30Fixed svn:keywordsRobert Špalek
2009-10-30Remove most of default parameter values.Robert Špalek
2009-10-30Move WalkingMap into new module.Robert Špalek