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2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-08ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.Johannes Schickel
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions
2016-02-25DRACI: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-01-26DRACI: Only request actual save slots in listSaves.Johannes Schickel
2014-05-25DRACI: Initialize a variable, some rework on the initialization of pointers ↵Strangerke
and booleans
2014-05-20DRACI: Add missing _isPositionLoaded initialization.D G Turner
Fixes CID 1003405.
2014-05-03DRACI: Silence warningMatthew Hoops
2014-04-28DRACI: Inventory opening after finished callback.lukaslw
2014-04-28DRACI: Opening inventory during movements and actions.lukaslw
2014-03-11DRACI: Hero postion in first new room after loading.lukaslw
2014-03-08DRACI: Fading out improvements.lukaslw
2014-03-08DRACI: Saving improvements (item in hand and hero position).lukaslw
2014-02-18DRACI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16DRACI: Janitorial - Remove trailing spacesStrangerke
2013-11-26Merge pull request #375 from digitall/engineAutoPlugJohannes Schickel
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-24DRACI: Rework formatting of gplCommandsStrangerke
2013-11-24DRACI: Janitorial - Fix spacing errorsStrangerke
2013-11-24BUILD: Remove need for engine.mk in each engine directory.D G Turner
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically.
2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-10-18DRACI: Initialized class variables. CID 1003405Eugene Sandulenko
2013-10-18DRACI: Fix negative array index read. CID 1003548Eugene Sandulenko
2013-10-17DRACI: Fix potential sign extention. CID 1003514Eugene Sandulenko
2013-10-17DRACI: Fix potential sign extention. CID 1003513Eugene Sandulenko
2013-10-17DRACI: Fix uninitialized variabled. CID 1003404Eugene Sandulenko
2013-10-17DRACI: Fix uninitalized variables. CID 1003406Eugene Sandulenko
2013-10-17DRACI: Fix uninitalized variables. CID 1003405Eugene Sandulenko
2013-10-17DRACI: Fix potential negative array index read. CID 1003548Eugene Sandulenko
2013-10-17DRACI: Fix potential division by zero. CID 1003841Eugene Sandulenko
2013-08-03DRACI: Take advantage of Surface::getPixels.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2013-04-18ENGINES: Silence clang warning about unused private member _vmMax Horn
This affects the Console / debugger classes of multiple engines. An alternative solution would have been to remove the unused _vm member vars. However, it seems likely that in the future, the _vm member could be useful for methods added to the console. So instead, we add a simple assert(_vm) to silence the clang warning.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-07-03DRACI: Slight cleanup in querySaveMetaInfos.Johannes Schickel
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-01-15DRACI: Move readByte() and readUint32LE() out of assert()Torbjörn Andersson
2011-12-08DRACI: Replace usage of 'goto'.D G Turner
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-11-16DRACI: Update comment regarding SharedPtr/ScopedPtr.Johannes Schickel
2011-11-02DRACI: Fix warningEugene Sandulenko
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-09-08DRACI: Made some static data const.Johannes Schickel
2011-08-07GRAPHICS: Simplify the interface of Graphics::loadThumbnail().Christoph Mallon
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-06-23DRACI: Allocate no-sound buffer on the heap in LegacySoundArchive::openArchive()Julien
2011-06-23DRACI: Replace abort() call by error()Julien