Age | Commit message (Expand) | Author |
2009-10-04 | Removed Ctrl-Left Click treating as a Right Click | Robert Špalek |
2009-10-04 | Hack Game::_shouldExitLoop. | Robert Špalek |
2009-10-04 | Load inventory items properly after loading the game. | Robert Špalek |
2009-10-04 | Implemented rudimentary game loading/saving. | Robert Špalek |
2009-10-04 | Implement all boilerplate concerning Global Main Menu. | Robert Špalek |
2009-10-03 | Let Ctrl-Left click behave like Right lick in Dragon History. | Robert Špalek |
2009-10-03 | Fixed positioning and update of the title under the mouse pointer. | Robert Špalek |
2009-10-01 | Fixed event handling. ValGrind fixups. | Robert Špalek |
2009-10-01 | Clean up room changing code and support returning from the map. | Robert Špalek |
2009-09-30 | Fix 2 ValGrind warnings. | Robert Špalek |
2009-09-30 | Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ... | Max Horn |
2009-09-30 | Remove trailing whitespaces | Max Horn |
2009-09-30 | - Adapt parts of the Draci code to match our code formatting guidelines | Johannes Schickel |
2009-09-30 | Implemented the map room, entered when 'm' is pressed. | Robert Špalek |
2009-09-29 | Fixed Valgrind warnings about invalid memory access. Hopefully without breaking | Torbjörn Andersson |
2009-09-29 | Rewrite from scratch drawReScaled() and cropping now works well. | Robert Špalek |
2009-09-29 | Clean up and unify positioning dragon's animations | Robert Špalek |
2009-09-29 | draci: | Denis Kasak |
2009-09-28 | draci: Inverted a logical check to make it more obvious. | Denis Kasak |
2009-09-28 | draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g... | Denis Kasak |
2009-09-28 | Made AnimationManager::sortAnimations() do multiple passes, if necessary, and... | Denis Kasak |
2009-09-28 | Fix a memory leak | Robert Špalek |
2009-09-28 | Added const's to getPalette() and several uses of getObject() | Robert Špalek |
2009-09-28 | Make getFile() return a const pointer and clean-up all uses of it. | Robert Špalek |
2009-09-28 | get rid of static Common::String's | Robert Špalek |
2009-09-28 | get rid of static Common::String's | Robert Špalek |
2009-09-27 | Fix rounding coordinates at the edge of the screen. | Robert Špalek |
2009-09-27 | Reduce code duplication when cleaning animations | Robert Špalek |
2009-09-27 | Improved the interface of Sprite and Animation concerning relative coordinate... | Robert Špalek |
2009-09-27 | Fix renumbering of animation indexes | Robert Špalek |
2009-09-27 | Remove memory leak in animation manager. Get rid of 1 non-const reference par... | Robert Špalek |
2009-09-26 | draci: Fixed bug in Surface::centerOn{X,Y}() which made it return a negative ... | Denis Kasak |
2009-09-25 | Added some more const's to the interface of Dragon History | Robert Špalek |
2009-09-25 | Created a macro for lround(), for non-C99 compilers, and used that in places ... | Filippos Karapetis |
2009-09-25 | Add const's to many interfaces of engines/draci/ | Robert Špalek |
2009-09-25 | Silenced some warnings | Filippos Karapetis |
2009-09-25 | Replaced the C99 lround() with floor(), to get draci to compile under non-C99... | Filippos Karapetis |
2009-09-25 | Make engines/draci/ compilable after merging from a branch | Robert Špalek |
2009-08-17 | Removed public data variables of Game concerning dialogues and added getters/... | Denis Kasak |
2009-08-17 | Enabled hotkey 'i' for accessing or exiting the inventory. | Denis Kasak |
2009-08-17 | Added inventory and item handling support (monster patch, sorry). Items were ... | Denis Kasak |
2009-08-17 | * Added pause support for animations. | Denis Kasak |
2009-08-17 | * Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens. | Denis Kasak |
2009-08-16 | Added struct GameItem. | Denis Kasak |
2009-08-15 | Removed _roomChange hack since it's no longer needed. | Denis Kasak |
2009-08-15 | * Implemented LoadPalette, SetPalette and BlackPalette GPL commands. | Denis Kasak |
2009-08-14 | Sped up the game during dialogues by not updating every drawn char separately... | Denis Kasak |
2009-08-14 | Fixed bug which made the dragon's spoken line in a dialogue end too quickly. | Denis Kasak |
2009-08-12 | Stopped returning from Animation::nextFrame() early even if the animation has... | Denis Kasak |
2009-08-12 | Fixed dialogues logic (some indexes were calculated erroneously +/- 1). | Denis Kasak |