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author | Denis Kasak | 2009-08-14 13:17:53 +0000 |
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committer | Denis Kasak | 2009-08-14 13:17:53 +0000 |
commit | 87e64d27f7f1ef3d1f5a635198f006ff89df1f26 (patch) | |
tree | 3f954ab05f3f403cdc160fc3c218b8c356afc181 /engines/draci | |
parent | 3022c623d6eebdb7827f8f60b3e05dfd3bf677be (diff) | |
download | scummvm-rg350-87e64d27f7f1ef3d1f5a635198f006ff89df1f26.tar.gz scummvm-rg350-87e64d27f7f1ef3d1f5a635198f006ff89df1f26.tar.bz2 scummvm-rg350-87e64d27f7f1ef3d1f5a635198f006ff89df1f26.zip |
Fixed bug which made the dragon's spoken line in a dialogue end too quickly.
svn-id: r43365
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/script.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp index 26d0a666ba..5e0354dffe 100644 --- a/engines/draci/script.cpp +++ b/engines/draci/script.cpp @@ -658,6 +658,10 @@ void Script::talk(Common::Queue<int> ¶ms) { speechFrame->setX(x); speechFrame->setY(y); + // Prevent the loop from exiting early if other things left the loop in the + // "exit immediately" state + _vm->_game->setExitLoop(false); + // Call the game loop to enable interactivity until the text expires _vm->_game->loop(); |