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AgeCommit message (Expand)Author
2009-07-03Implemented beginning of the animation engine.Denis Kasak
2009-07-03Added support for mirrored sprites.Denis Kasak
2009-07-03Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ...Denis Kasak
2009-07-03Added two more debug levels (logic and animation).Denis Kasak
2009-07-03Removed demo code so I can start working on the real intro.Denis Kasak
2009-07-02Added Game::changeRoom() method and Game::_currentRoom.Denis Kasak
2009-07-02Added rooms and overlays archives.Denis Kasak
2009-07-02Fixed typo.Denis Kasak
2009-07-02Added struct Room.Denis Kasak
2009-07-02DraciEngine now opens and stores pointers to essential archives. Changed code...Denis Kasak
2009-07-02Merged the info available from _objectStatus with the GameObject struct. Made...Denis Kasak
2009-07-02Added BArchive::clearCache() method for clearing the data cache of opened files.Denis Kasak
2009-07-02Make the meta engine pass the pointer to the detected version and not the who...Denis Kasak
2009-07-01Added empty animation.cpp and animation.h files.Denis Kasak
2009-07-01Added Text::setSpacing() method.Denis Kasak
2009-07-01Made Text objects calculate their widths and heights properly.Denis Kasak
2009-07-01Removed declaration of Screen::drawSprite() which is now obsolete.Denis Kasak
2009-07-01Made coordinate specification mandatory when constructing objects of type Spr...Denis Kasak
2009-07-01Modified Sprite, Text and Drawable to handle data hiding properly since they'...Denis Kasak
2009-07-01Added Text::setText() and Text::setColour() methods. Changed demo animation t...Denis Kasak
2009-07-01Changed intro animation to render text via the new Text class.Denis Kasak
2009-07-01Added text position specification to Text constructor.Denis Kasak
2009-07-01Added Text as a subclass of Drawable. Fixed syntax error in font.cppDenis Kasak
2009-07-01Added Font::drawString overload that takes in a pointer to a byte buffer and ...Denis Kasak
2009-06-30Added the Drawable abstract base class and made Sprite inherit from it.Denis Kasak
2009-06-29Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl...Denis Kasak
2009-06-29Account for endianess properly when reading in game variables.Denis Kasak
2009-06-28Added an offset parameter to Script::run() so we can specify where to start t...Denis Kasak
2009-06-28Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...Denis Kasak
2009-06-28Removed disassembling of the GPL script for the first game location from Drac...Denis Kasak
2009-06-28Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ...Denis Kasak
2009-06-27Added Script instance to DraciEngine. Restored disassembling of a demo script...Denis Kasak
2009-06-27Renamed Script::gpldisasm() to Script::run().Denis Kasak
2009-06-27Put all GPL interpreter related routines inside a Script class.Denis Kasak
2009-06-27Renamed gpldisasm.* to script.* in anticipation of using it as a script intep...Denis Kasak
2009-06-27Extended Game to load all info from INIT.DFW (general game info, dialog offse...Denis Kasak
2009-06-27Added Game's constructor. Added the Person struct and made Game constructor r...Denis Kasak
2009-06-26Added empty Game class.Denis Kasak
2009-06-25Oops, really fixed typo.Denis Kasak
2009-06-25Fixed typo.Denis Kasak
2009-06-25Made the DraciEngine destructor free _font and _mouse.Denis Kasak
2009-06-25Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.Denis Kasak
2009-06-25Added transformToRows() static method to Sprite. Modified Sprite constructors...Denis Kasak
2009-06-25Implemented some more methods in Mouse so all mouse-related events are handle...Denis Kasak
2009-06-24Started work on the Mouse class.Denis Kasak
2009-06-22Changed Font::fillScreen() to accept a uint8 instead of a uint16.Denis Kasak
2009-06-22* Expanded docs for the Sprite classDenis Kasak
2009-06-22Documentation fix for the Font class.Denis Kasak
2009-06-22Replaced return values with Common::k*Error constants.Denis Kasak
2009-06-19Updated the demo animation to use the new Surface features (transparency, dir...Denis Kasak