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2009-10-04Removed Ctrl-Left Click treating as a Right ClickRobert Špalek
svn-id: r44633
2009-10-04Hack Game::_shouldExitLoop.Robert Špalek
Immediate exit needed when loading a savegame hurts waiting in an inner (strange) loop inside a GPL program, because animations don't progress at all. Reverted to the previous behavior and kept the immediate exit as a hack for loading the game. svn-id: r44590
2009-10-04Load inventory items properly after loading the game.Robert Špalek
This solution is quite hacky, but so is the rest of the code, before a future refactoring done one day. svn-id: r44588
2009-10-04Implemented rudimentary game loading/saving.Robert Špalek
Fixed many bugs in the boilerplate. Saving (only) things that really need to be saved. Loading seems to work modulo dialogs and (possibly) inventory. svn-id: r44586
2009-10-04Implement all boilerplate concerning Global Main Menu.Robert Špalek
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
2009-10-03Let Ctrl-Left click behave like Right lick in Dragon History.Robert Špalek
Also, started implementing Advanced Engine Features: - pause support - RTL support svn-id: r44575
2009-10-03Fixed positioning and update of the title under the mouse pointer.Robert Špalek
Clamping on the border of the screen works precisely. When switched to the inventory, titles of game items are displayed instead of a (sticky) title of the last object before entering the inventory. Put some const's where appropriate. svn-id: r44550
2009-10-01Fixed event handling. ValGrind fixups.Robert Špalek
My yesterday's fix on handling 1 event per call caused the game to be unbearably slow on Linux. The old way was much faster. I have solved too fast a succession of mouse button down and up by not clearing the mouse flag when the button goes up instead. Fixed a memory leak and uninitialized variable after my refactoring of game location changes; found by ValGrind. svn-id: r44525
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
Completely changed the interface, removing unused methods and attributes, renaming other ones to reflect what they do, and moving some methods into the private section. Code changing the location, originally scattered over many pieces of code, has been unified into one place. Remember the previous room when entering the map so that one can return there. Also, the event handler processes one event at a time, preventing lost clicks on touchpads. svn-id: r44508
2009-09-30Fix 2 ValGrind warnings.Robert Špalek
svn-id: r44499
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30Remove trailing whitespacesMax Horn
svn-id: r44493
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation - Use "uint" instead of "unsigned int" in the whole engine for consistency's sake - Strip some trailing tabs and leading whitespaces svn-id: r44478
2009-09-30Implemented the map room, entered when 'm' is pressed.Robert Špalek
svn-id: r44474
2009-09-29Fixed Valgrind warnings about invalid memory access. Hopefully without breakingTorbjörn Andersson
anything, but modifying a data structure while traversing it can be a bit tricky... svn-id: r44469
2009-09-29Rewrite from scratch drawReScaled() and cropping now works well.Robert Špalek
I left draw() as is for now, although it could also be similarly simplified. Also, one could easily completely get rid of columnIndices[], but I was too tired for the time being. svn-id: r44457
2009-09-29Clean up and unify positioning dragon's animationsRobert Špalek
svn-id: r44456
2009-09-29draci:Denis Kasak
* Added const to some methods of Game. * Removed some code cruft from Game::walkHero() (duplicate calculations and variables). * Fixed small bug which prevented talking text from being centered above the dragon. svn-id: r44455
2009-09-28draci: Inverted a logical check to make it more obvious.Denis Kasak
svn-id: r44454
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and ↵Denis Kasak
Game::getHeroY() and implemented correct positioning of all dragon animations. Fixed exiting the inventory by right-clicking outside it. svn-id: r44453
2009-09-28Made AnimationManager::sortAnimations() do multiple passes, if necessary, ↵Denis Kasak
and added some animation debug info. svn-id: r44452
2009-09-28Fix a memory leakRobert Špalek
svn-id: r44447
2009-09-28Added const's to getPalette() and several uses of getObject()Robert Špalek
svn-id: r44434
2009-09-28Make getFile() return a const pointer and clean-up all uses of it.Robert Špalek
svn-id: r44433
2009-09-28get rid of static Common::String'sRobert Špalek
svn-id: r44432
2009-09-28get rid of static Common::String'sRobert Špalek
svn-id: r44431
2009-09-27Fix rounding coordinates at the edge of the screen.Robert Špalek
svn-id: r44430
2009-09-27Reduce code duplication when cleaning animationsRobert Špalek
svn-id: r44422
2009-09-27Improved the interface of Sprite and Animation concerning relative ↵Robert Špalek
coordinates and scaling. It is no longer needed to modify the underlying animations when drawing them on the screen or testing pixels in them. Read access is enough, because the displacement of the object is passed as a parameter. Added some more const's where they logically belong. svn-id: r44419
2009-09-27Fix renumbering of animation indexesRobert Špalek
svn-id: r44414
2009-09-27Remove memory leak in animation manager. Get rid of 1 non-const reference ↵Robert Špalek
parameter. svn-id: r44413
2009-09-26draci: Fixed bug in Surface::centerOn{X,Y}() which made it return a negative ↵Denis Kasak
coordinate for strings that are too long. Resolves the crash caused by the English data files containing strings which are improperly line-breaked. Ideally, the engine should do the line-breaking itself when the string does not fit. svn-id: r44376
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
svn-id: r44362
2009-09-25Created a macro for lround(), for non-C99 compilers, and used that in places ↵Filippos Karapetis
where lround() is used svn-id: r44337
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
svn-id: r44331
2009-09-25Silenced some warningsFilippos Karapetis
svn-id: r44329
2009-09-25Replaced the C99 lround() with floor(), to get draci to compile under ↵Filippos Karapetis
non-C99 compilers (e.g. VS) svn-id: r44328
2009-09-25Make engines/draci/ compilable after merging from a branchRobert Špalek
svn-id: r44327
2009-08-17Removed public data variables of Game concerning dialogues and added ↵Denis Kasak
getters/setters. svn-id: r43492
2009-08-17Enabled hotkey 'i' for accessing or exiting the inventory.Denis Kasak
svn-id: r43488
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ↵Denis Kasak
previously called "icons" as in the original player. This commit also renamed every such instance to the proper "item". svn-id: r43487
2009-08-17* Added pause support for animations.Denis Kasak
* Added AnimationManager::addItem() for adding inventory items animations. svn-id: r43486
2009-08-17* Set the _x and _y position for the mouse only when an EVENT_MOUSEMOVE happens.Denis Kasak
* Stop calling Mouse::setPosition() on EVENT_MOUSEMOVE since it's not needed (the engine warps the mouse automatically; I still left the method for situations when we want to warp the mouse explicitly). svn-id: r43484
2009-08-16Added struct GameItem.Denis Kasak
svn-id: r43424
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
svn-id: r43392
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
* Used a more natural condition (whether the scheduled room number is different from the current room number) instead of the _roomChange hack. svn-id: r43391
2009-08-14Sped up the game during dialogues by not updating every drawn char ↵Denis Kasak
separately but the whole string at once. Also removed the markDirty parameter from Font::drawChar() since it's not needed anymore. svn-id: r43368
2009-08-14Fixed bug which made the dragon's spoken line in a dialogue end too quickly.Denis Kasak
svn-id: r43365
2009-08-12Stopped returning from Animation::nextFrame() early even if the animation ↵Denis Kasak
has only one frame because such animations may need to have callbacks called too. Fixes intro freeze during mother's lecture. svn-id: r43313
2009-08-12Fixed dialogues logic (some indexes were calculated erroneously +/- 1).Denis Kasak
svn-id: r43312