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path: root/engines/drascula/animation.cpp
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2008-06-25Added patch from bug report #2001189 - "DRASCULA: Wrong intro music in Spanis...Filippos Karapetis
2008-06-17Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and c...Filippos Karapetis
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
2008-06-08CleanupFilippos Karapetis
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
2008-06-07CleanupFilippos Karapetis
2008-06-07Simplified talk_hackerFilippos Karapetis
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of englis...Eugene Sandulenko
2008-06-06Partially reverted r32580. That surface is used by Spanish version.Eugene Sandulenko
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ...Filippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-04Fixed the animation where the window is broken by the spear outside the churchFilippos Karapetis
2008-06-04Removed decompressPic() and fixed the animation of Von Braun and his glass cageFilippos Karapetis
2008-06-04lleva_vb -> placeVBFilippos Karapetis
2008-06-04Simplified some more calls to loadPic()Filippos Karapetis
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
2008-06-04enterNewRoom -> enterRoomFilippos Karapetis
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
2008-06-04Merged para_grabar() with saveGame()Filippos Karapetis
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
2008-06-03x_talk_izq/x_talk_dch are used in more than 1 placeFilippos Karapetis
2008-06-02hare_x/hare_y -> curX/curYFilippos Karapetis
2008-06-02rayo_x -> rayXFilippos Karapetis
2008-06-02Added an enum for Igor's possible statesFilippos Karapetis
2008-06-02Further cleanup of the talk codeFilippos Karapetis
2008-06-02Removed some of the old talk functionsFilippos Karapetis
2008-06-02Simplified talk_blind()Filippos Karapetis
2008-06-02loadAndDecompressPic -> loadPicFilippos Karapetis
2008-06-01Removed the now obsolete talk_dr_dchFilippos Karapetis
2008-06-01Now whole game could be run from original packed files.Eugene Sandulenko
2008-05-31x_igor/y_igor -> igorX/igorYFilippos Karapetis
2008-05-31Simplified calls to updateScreen()Filippos Karapetis
2008-05-31updateData -> updateVisibleFilippos Karapetis
2008-05-31rompo_y_salgo -> breakOutFilippos Karapetis
2008-05-31tabernero -> bartenderFilippos Karapetis
2008-05-30Fix warningsMax Horn
2008-05-30- Merged loadPic and decompressPicFilippos Karapetis
2008-05-30Simplified calls to playSound()Filippos Karapetis
2008-05-30Wrapped up talk_drunkFilippos Karapetis
2008-05-30Wrapped up talk_igor_front, talk_igor_door, talk_igor_seated and talk_igor_wigFilippos Karapetis
2008-05-30More simplification of talk code. Moved talk_dr_grande() from animation.cpp t...Filippos Karapetis
2008-05-30talk_igor_frente -> talk_igor_frontFilippos Karapetis
2008-05-30Big simplification and cleanup to the animation codeFilippos Karapetis
2008-05-30Fix compilationEugene Sandulenko
2008-05-30Wrap up talk_taber2()Eugene Sandulenko
2008-05-30Wrap up rest of talk() callsEugene Sandulenko
2008-05-30cara -> faceFilippos Karapetis