Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-01-06 | DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables | Filippos Karapetis | |
2013-01-04 | DRASCULA: More animation cleanup. Separate subfunction of animation_12_5() | Filippos Karapetis | |
2013-01-04 | DRASCULA: Merge some animation functions and document all animations | Filippos Karapetis | |
2013-01-04 | DRASCULA: Respond quicker to aborting the von Braun song | Torbjörn Andersson | |
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.) | |||
2011-12-08 | DRASCULA: Replace usage of 'goto'. | D G Turner | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-01-28 | DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage. | David Turner | |
A memory leakage was traced down to a failure to call the engine destructor. This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than just allowing engine::run() to return. Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur. svn-id: r55583 | |||
2010-09-23 | DRASCULA: Play the English "von Braun" track | Torbjörn Andersson | |
The workaround is no longer needed since we provide the previously missing track. It shouldn't break the game if you play from the CD either, as the timing appears to be hardwired rather than keyed to the music. svn-id: r52866 | |||
2010-06-15 | Drascula: add even more responsiveness | Eugene Sandulenko | |
svn-id: r49718 | |||
2010-06-15 | Drascula: more responsiveness. | Eugene Sandulenko | |
svn-id: r49717 | |||
2010-06-15 | Drascula: Fix bug #2826610. | Eugene Sandulenko | |
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed by previous commit. Added more responsiveness for this animation. svn-id: r49710 | |||
2010-06-15 | Drascula: Fix bug #2854303. | Eugene Sandulenko | |
Bug #2854303: "DRASCULA: Glitch when using cross on vampire guard". Apparently during refactoring of animation-related code duplication the conversion was incorrect. Rewrote relevant function. svn-id: r49704 | |||
2010-06-15 | Drascula: Added animation-related debug output. | Eugene Sandulenko | |
svn-id: r49701 | |||
2010-05-24 | Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits | Eugene Sandulenko | |
svn-id: r49194 | |||
2009-05-12 | Replace verb numbers with constants in selectVerb() call | Eugene Sandulenko | |
svn-id: r40476 | |||
2009-01-05 | Got rid of updateAnim2() | Filippos Karapetis | |
svn-id: r35747 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-16 | Fixed some glitches in the last part of Von Braun's story | Filippos Karapetis | |
svn-id: r34575 | |||
2008-09-16 | Cleaned up and fixed the cutscene with Von Braun's story. Fixes bugs ↵ | Filippos Karapetis | |
#2111804 - "DRASCULA: Cut scene bugs" and #2059648 - "DRASCULA: VonBraun's song" svn-id: r34574 | |||
2008-09-15 | Fixed the phrase told by the protagonist when he talks to the blind man the ↵ | Filippos Karapetis | |
second time svn-id: r34559 | |||
2008-09-12 | - Moved more animation data inside drascula.dat | Filippos Karapetis | |
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503 | |||
2008-09-11 | Cleanup | Filippos Karapetis | |
svn-id: r34494 | |||
2008-09-11 | - Merged openDoor() and closeDoor() | Filippos Karapetis | |
- Cleaned up updateDoor() - Bugfixes to exitRoom() and gotoObject() - Moved cursor-related functions to interface.cpp - alapuertakeva -> roomExits svn-id: r34493 | |||
2008-09-11 | - The game's cursor is now handled via ScummVM's cursor manager, instead of ↵ | Filippos Karapetis | |
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488 | |||
2008-09-10 | Merged all the methods to assign and set default palettes | Filippos Karapetis | |
svn-id: r34479 | |||
2008-09-10 | Reduced game memory usage by about 400KB by only loading the current ↵ | Filippos Karapetis | |
language strings, not all strings svn-id: r34472 | |||
2008-09-09 | - Cleanup and simplification | Filippos Karapetis | |
- Moved several simple animations out of animation.cpp - Moved some animations with talk sequences inside drascula.dat - A new version of drascula.dat is needed (will be uploaded shortly) svn-id: r34464 | |||
2008-09-09 | Cleanup. Simplified converse() | Filippos Karapetis | |
svn-id: r34460 | |||
2008-08-27 | Document some animations | Filippos Karapetis | |
svn-id: r34190 | |||
2008-08-26 | talk_dr_grande -> talk_drascula_big | Filippos Karapetis | |
talk_baul -> talk_trunk svn-id: r34182 | |||
2008-08-26 | Simplified several calls to copyBackground() | Filippos Karapetis | |
svn-id: r34181 | |||
2008-08-26 | Merged talk_vonBraun and talk_vonBraunpuerta | Filippos Karapetis | |
svn-id: r34180 | |||
2008-08-25 | Fix for bug #2062024 - "DRASCULA: Error talking with blind man" | Filippos Karapetis | |
svn-id: r34154 | |||
2008-06-25 | Added patch from bug report #2001189 - "DRASCULA: Wrong intro music in ↵ | Filippos Karapetis | |
Spanish version" svn-id: r32783 | |||
2008-06-17 | Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and ↵ | Filippos Karapetis | |
crash" svn-id: r32728 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r32609 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 | |||
2008-06-07 | Cleanup | Filippos Karapetis | |
estanteria -> bookcase svn-id: r32591 | |||
2008-06-07 | Simplified talk_hacker | Filippos Karapetis | |
svn-id: r32588 | |||
2008-06-06 | Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵ | Eugene Sandulenko | |
english updates" svn-id: r32585 | |||
2008-06-06 | Partially reverted r32580. That surface is used by Spanish version. | Eugene Sandulenko | |
svn-id: r32581 | |||
2008-06-06 | Removed the useless textSurface buffer | Filippos Karapetis | |
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580 | |||
2008-06-06 | - Cleaned up the code that makes the in-game screensaver pop up | Filippos Karapetis | |
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577 | |||
2008-06-05 | Added enums for all items up to chapter 3 and some of chapter 4 | Filippos Karapetis | |
svn-id: r32556 | |||
2008-06-05 | - Rewrote the way room updaters, preupdaters and room parsers are called and ↵ | Filippos Karapetis | |
added debug output when they're called - Simplified calls to converse() - Removed the useless para_codificar buffers - Renamed checkFlag -> checkAction svn-id: r32554 | |||
2008-06-05 | - Removed the unused hay_sb variable (originally, it was meant to check if ↵ | Filippos Karapetis | |
the sound is active or not) - mesa -> volumeControls - Cleanup of volumeControls() - fliplay -> playFLI, and removed openSSN() and EndSSN() - Some translations: button_izq -> leftMouseButton button_dch -> rightMouseButton animation_rayo -> animation_ray hueso -> bone vuela -> fly svn-id: r32552 | |||
2008-06-04 | Fixed the animation where the window is broken by the spear outside the church | Filippos Karapetis | |
svn-id: r32542 | |||
2008-06-04 | Removed decompressPic() and fixed the animation of Von Braun and his glass cage | Filippos Karapetis | |
svn-id: r32541 |