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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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drascula
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drascula.cpp
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2019-05-13
DRASCULA: Fix loading game from launcher
Thierry Crozat
2019-05-13
DRASCULA: Move sufrace allocation outside game loop
Thierry Crozat
2018-02-21
DRASCULA: Added support for Russian fan translation
Eugene Sandulenko
2017-11-18
DRASCULA: Fix ego manipulation for translated versions
Eugene Sandulenko
2017-11-15
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
Filippos Karapetis
2017-11-14
DRASCULA: Revert range 4dbed774..1f1d8607
Willem Jan Palenstijn
2017-11-11
DRASCULA: Merge the floor coordinates into _walkRect
Filippos Karapetis
2017-11-11
DRASCULA: Rename gotoObject() to walkToPoint() and simplify it
Filippos Karapetis
2017-11-11
DRASCULA: Clean up room variables, and simplify some related checks
Filippos Karapetis
2017-11-11
DRASCULA: Reduce the scope of framesWithoutAction
Filippos Karapetis
2017-11-11
DRASCULA: walkToObject is a boolean variable
Filippos Karapetis
2017-11-11
DRASCULA: Simplify the drawing code in BJ's room
Filippos Karapetis
2017-11-11
DRASCULA: characterMoved and characterVisible are boolean variables
Filippos Karapetis
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-04-22
DRASCULA: Add possibility to load and save games using GMM
Thierry Crozat
2016-12-08
ALL: Leave out instructions for engine data issues
Ben Castricum
2016-12-06
ALL: Change instructions for engine data file issues
Ben Castricum
2016-12-06
ALL: Unify 'wrong version of engine data' message
Ben Castricum
2016-12-06
ALL: Unify 'corrupted engine data' message
Ben Castricum
2016-12-05
ALL: Unify 'missing engine data' message
Ben Castricum
2016-04-17
DRASCULA: Remove delays when showing and hiding the inventory
Thierry Crozat
2016-04-17
DRASCULA: Remove delay for select verb
Thierry Crozat
2016-04-16
DRASCULA: Fix animations speed
Thierry Crozat
2016-04-16
DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ver...
Thierry Crozat
2016-04-14
JANITORIAL: Reduce audio header dependencies
Ori Avtalion
2016-04-12
DRASCULA: Fix wrong background for inventory in chapter 6
Thierry Crozat
2016-04-11
DRASCULA: Fix regression in subtitle display in Spanish version
Thierry Crozat
2016-04-11
DRASCULA: Fix typo in variable name
Thierry Crozat
2016-04-11
DRASCULA: Rename variable to clarify its meaning
Thierry Crozat
2016-04-11
DRASCULA: Improve loading savegames in Pendulum scene
Thierry Crozat
2016-04-10
DRASCULA: Fix loading games in room 102 when still chained
Thierry Crozat
2016-03-13
BACKENDS: Only expose one set of functions for AudioCDManager
Matthew Hoops
2016-03-13
BACKENDS: Move to an openCD() without parameters as the public API
Matthew Hoops
2014-10-11
DRASCULA: Remove unused static variable
Thierry Crozat
2014-06-15
DRASCULA: Handle audio files in the "audio" folder (bug #6631)
Filippos Karapetis
2014-02-18
DRASCULA: Make GPL headers consistent in themselves.
Johannes Schickel
2013-12-06
DRASCULA: Hookup up debug console correctly.
D G Turner
2013-11-09
DRASCULA: More variables initialized. CID 1003403
Eugene Sandulenko
2013-10-29
DRASCULA: More uninit variables. CID 1003403
Eugene Sandulenko
2013-10-18
DRASCULA: Initialize class variables. CID 1003403
Eugene Sandulenko
2013-10-17
DRASCULA: Fix build
Willem Jan Palenstijn
2013-10-17
DRASCULA: Fix uninitalized class variables. CID 1003403
Eugene Sandulenko
2013-10-17
DRASCULA: Fix potential buffer overrun. CID 1003309
Eugene Sandulenko
2013-08-19
DRASCULA: Some renaming. Also, get rid of some extraneous globals
Filippos Karapetis
2013-01-06
DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables
Filippos Karapetis
2013-01-04
DRASCULA: Merge some animation functions and document all animations
Filippos Karapetis
2013-01-04
DRASCULA: Add advanced savegame functionality
Filippos Karapetis
2011-11-13
DRASCULA: Allow faster quit when in the mid of a conversation.
Johannes Schickel
2011-11-02
DRASCULA: Fix warnings
Eugene Sandulenko
2011-06-02
DRASCULA: Replace snprintf() usage with Common::String::format()
D G Turner
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