Age | Commit message (Collapse) | Author | |
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2017-11-15 | Revert "DRASCULA: Revert range 4dbed774..1f1d8607" | Filippos Karapetis | |
This reverts commit bf69b25e33189581848412e77624865aa55ba234. The original game had slight differences between the code for each chapter. Part of these changes was to simplify the code and unify some of these differences, particularly in the checks for clickable areas, where the code is using Common::Rects with contains() now. I have play tested the whole game with these changes, there are no visible regressions, and the game is still completable. Thus, I'm restoring the changes to the engine. | |||
2017-11-14 | DRASCULA: Revert range 4dbed774..1f1d8607 | Willem Jan Palenstijn | |
This reverts 1f1d8607 DRASCULA: Merge the floor coordinates into _walkRect 1e1b6f7c DRASCULA: Rename gotoObject() to walkToPoint() and simplify it 2bf05c2a DRASCULA: Clean up room variables, and simplify some related checks Reverting due to unanswered questions about why the changes in behaviour in 2bf05c2a746065f373ac136c994714dae376cdbc are correct. | |||
2017-11-14 | DRASCULA: Make remaining static texts translatable | Eugene Sandulenko | |
drascula.dat file version bumped | |||
2017-11-11 | DRASCULA: Merge the floor coordinates into _walkRect | Filippos Karapetis | |
2017-11-11 | DRASCULA: Rename gotoObject() to walkToPoint() and simplify it | Filippos Karapetis | |
2017-11-11 | DRASCULA: Clean up room variables, and simplify some related checks | Filippos Karapetis | |
2017-11-11 | DRASCULA: Reduce the scope of framesWithoutAction | Filippos Karapetis | |
2017-11-11 | DRASCULA: walkToObject is a boolean variable | Filippos Karapetis | |
2017-11-11 | DRASCULA: Simplify the drawing code in BJ's room | Filippos Karapetis | |
2017-11-11 | DRASCULA: characterMoved and characterVisible are boolean variables | Filippos Karapetis | |
2017-04-22 | DRASCULA: Add possibility to load and save games using GMM | Thierry Crozat | |
2017-02-11 | DRASCULA: Fix sound volume synchronization | Thierry Crozat | |
When using the original drascula dialog to change volume, this was not saved to the ConfMan, which means the change was lost when quitting the engine or when opening the ScummVM options dialog. Also synchronising the _mixer volumes from ConfMan was resetting the master volume to the maximum. Since ScummVM doesn't have a master volume, there is no correct way to get it. But we now try to guess one from the music and speech volumes. | |||
2017-02-11 | DRASCULA: Add handling of the master volume | Thierry Crozat | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2016-04-11 | DRASCULA: Fix typo in variable name | Thierry Crozat | |
2016-04-11 | DRASCULA: Rename variable to clarify its meaning | Thierry Crozat | |
2014-02-18 | DRASCULA: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-12-06 | DRASCULA: Hookup up debug console correctly. | D G Turner | |
This now opens correctly on CTRL-d keystroke. | |||
2013-08-19 | DRASCULA: Some renaming. Also, get rid of some extraneous globals | Filippos Karapetis | |
This removes the superfluous talkHeight, talkWidth and timeDiff variables. It also changes _loadedDifferentChapter to be a boolean | |||
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse | |
2013-01-06 | DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables | Filippos Karapetis | |
2013-01-04 | DRASCULA: More animation cleanup. Separate subfunction of animation_12_5() | Filippos Karapetis | |
2013-01-04 | DRASCULA: Merge some animation functions and document all animations | Filippos Karapetis | |
2013-01-04 | DRASCULA: Add advanced savegame functionality | Filippos Karapetis | |
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen). | |||
2011-12-08 | DRASCULA: Replace usage of 'goto'. | D G Turner | |
2011-08-24 | DRASCULA: Separated the save name syncing code, and added a TODO | Filippos Karapetis | |
2011-08-07 | COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵ | Christoph Mallon | |
of a dispose flag. | |||
2011-06-02 | DRASCULA: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | DRASCULA: Handle pitch in code using lockScreen() | Marcus Comstedt | |
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast. | |||
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-01-28 | DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage. | David Turner | |
A memory leakage was traced down to a failure to call the engine destructor. This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than just allowing engine::run() to return. Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur. svn-id: r55583 | |||
2011-01-28 | DRASCULA: Remove unecessary destructor from ArchiveMan. | David Turner | |
svn-id: r55581 | |||
2011-01-27 | DRASCULA: Fix Memory Leaks in Rooms Table. | David Turner | |
Minor whitespace fixes as well. svn-id: r55560 | |||
2010-10-15 | ENGINES: Enhance namespace comments a bit | Max Horn | |
svn-id: r53484 | |||
2010-06-15 | Drascula: Fixed bug #2826608. | Eugene Sandulenko | |
Bug #2826608: "DRASCULA: Cursor GFX error" fixed by introducing separate buffer for cursors. This also fixes the root cause of the problem. svn-id: r49713 | |||
2010-06-15 | Drascula: Added debug console. Implemented a (buggy) room comand. | Eugene Sandulenko | |
svn-id: r49703 | |||
2010-04-28 | Committed my proposed fix for bug #2970211 ("DRASCULA: missing german | Torbjörn Andersson | |
translation"), after a brief discussion with Fingolfin to make sure I wasn't doing something silly. svn-id: r48833 | |||
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn | |
svn-id: r48279 | |||
2010-03-09 | DRASCULA: Simplify playFLI and its subroutines | Max Horn | |
svn-id: r48217 | |||
2010-03-09 | DRASCULA: Some cleanup; turn some global C++ objects into members of ↵ | Max Horn | |
DrasculaEngine svn-id: r48215 | |||
2010-02-09 | Moved text parsing to a new class. | Nicola Mettifogo | |
svn-id: r48013 | |||
2010-02-08 | Reduce header interdependencies | Max Horn | |
svn-id: r48010 | |||
2010-02-08 | Renamed ArjFile to ArchiveMan, and _arj to _archives. | Nicola Mettifogo | |
svn-id: r48000 | |||
2010-02-08 | Moved ArjFile to drascula. | Nicola Mettifogo | |
svn-id: r47999 | |||
2010-02-08 | Let ArjFile return a SeekableReadStream instead of implementing | Nicola Mettifogo | |
the same interface itself. The caller is now responsible for deleting the returned streams. svn-id: r47994 | |||
2010-02-08 | Reduced references to _arj to the minimum. It is passed as a | Nicola Mettifogo | |
SeekableReadStream everywhere. svn-id: r47993 | |||
2010-02-08 | Pass the input stream to text parser functions. | Nicola Mettifogo | |
svn-id: r47992 | |||
2009-11-24 | Added Doxygen comments for the various engine namespaces (currently mostly ↵ | Max Horn | |
without details; help filling these out is welcome) svn-id: r46128 | |||
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 |