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path: root/engines/drascula/drascula.h
AgeCommit message (Expand)Author
2008-09-15Rewrote the very confusing centerText() function into something that makes mo...Filippos Karapetis
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
2008-09-11CleanupFilippos Karapetis
2008-09-11- Merged openDoor() and closeDoor()Filippos Karapetis
2008-09-11- The game's cursor is now handled via ScummVM's cursor manager, instead of t...Filippos Karapetis
2008-09-10Removed the unused variable changeColorFilippos Karapetis
2008-09-10Merged all the methods to assign and set default palettesFilippos Karapetis
2008-09-10Reduced game memory usage by about 400KB by only loading the current language...Filippos Karapetis
2008-09-09- Cleanup and simplificationFilippos Karapetis
2008-09-09Cleanup. Simplified converse()Filippos Karapetis
2008-08-26talk_dr_grande -> talk_drascula_bigFilippos Karapetis
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
2008-08-26Merged talk_vonBraun and talk_vonBraunpuertaFilippos Karapetis
2008-06-25Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ...Filippos Karapetis
2008-06-17Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and c...Filippos Karapetis
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting J...Filippos Karapetis
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
2008-06-08Load all texts from drascula.datEugene Sandulenko
2008-06-08quitGame() -> endChapter()Filippos Karapetis
2008-06-08Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME for...Filippos Karapetis
2008-06-08pointer -> memPtrFilippos Karapetis
2008-06-08Use mixVideo() in showFrame() and some capitalization fixesFilippos Karapetis
2008-06-08- Removed the AuxBuffOrg and AuxBuffDes buffersFilippos Karapetis
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
2008-06-08Removed the useless pcxBuffer buffer and auxPun pointer and fixed an off-by-o...Filippos Karapetis
2008-06-08Grouped all the different draw buffers/pointers togetherFilippos Karapetis
2008-06-07Add stubs for .dat file loadingEugene Sandulenko
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
2008-06-07Fixed regression from last commitFilippos Karapetis
2008-06-07Used enums for igor talker typesFilippos Karapetis
2008-06-07Simplified talk_hackerFilippos Karapetis
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of englis...Eugene Sandulenko
2008-06-06- CleanupFilippos Karapetis
2008-06-06Partially reverted r32580. That surface is used by Spanish version.Eugene Sandulenko
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
2008-06-06Further unification of room code.Eugene Sandulenko
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
2008-06-05Pendulum room is room #102Eugene Sandulenko
2008-06-05escoba -> runCurrentChapterFilippos Karapetis
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ...Filippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-04saves -> saveLoadScreenFilippos Karapetis
2008-06-04Removed decompressPic() and fixed the animation of Von Braun and his glass cageFilippos Karapetis
2008-06-04Fixed the misuse of ARRAYSIZEFilippos Karapetis