Age | Commit message (Collapse) | Author |
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svn-id: r32727
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svn-id: r32644
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svn-id: r32639
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svn-id: r32623
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for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256)
svn-id: r32619
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Des_RLE -> decodeRLE
Des_OFF -> decodeOffset
Lenght -> length
Removed duplicate code for RLE decoding
svn-id: r32617
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svn-id: r32616
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- Renamed loadPCX -> showFrame
- Removed WaitForNext()
- Cleaned up the PCX frame loading code
svn-id: r32615
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off-by-one error in the PCX decoding routine
svn-id: r32613
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svn-id: r32609
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DISCLAIMER: this is too far from finished. From now drascula.dat is required to
run the game, but in the meantime you have to make it by yourself. Do not
update DRASCULA_DAT_VER as I want it to be version 1 once all loading will
be implemented, but that may lead to some changes similar to r32602.
svn-id: r32603
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svn-id: r32599
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