Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-04 | Cleanup | Filippos Karapetis | |
svn-id: r43056 | |||
2009-08-04 | Removed the superfluous VGA buffer, replacing it with direct writes to the ↵ | Filippos Karapetis | |
video buffer svn-id: r43048 | |||
2009-07-25 | Added word-wrapping to Drascula's conversation options. Fixes bug #2826607. | Torbjörn Andersson | |
svn-id: r42755 | |||
2009-05-13 | Normalized types for several variables. Formatting | Eugene Sandulenko | |
svn-id: r40521 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-09-16 | - Fixed centerText() to print text at the correct height | Filippos Karapetis | |
- Removed some duplicate code svn-id: r34569 | |||
2008-09-15 | Fixed compiler warnings | Max Horn | |
svn-id: r34567 | |||
2008-09-15 | Remove a workaround in textFitsCentered(). The blind man's dialog is a bit ↵ | Filippos Karapetis | |
better placed now svn-id: r34560 | |||
2008-09-15 | Rewrote the very confusing centerText() function into something that makes ↵ | Filippos Karapetis | |
more sense, and matches the way that the original printed text on screen (in most cases) Fixes bugs #2102657 - "DRASCULA: Crash when talking to the piano player" and #2111820 - "DRASCULA: Dialog texts too long" svn-id: r34558 | |||
2008-09-14 | Slight cleanup of centerText() | Filippos Karapetis | |
svn-id: r34531 | |||
2008-09-14 | Fix for bug #2110375 - "DRASCULA: Mouse visible in screen saver", a ↵ | Filippos Karapetis | |
regression from moving mouse handling to OSystem svn-id: r34526 | |||
2008-09-13 | Indentation. | Torbjörn Andersson | |
svn-id: r34513 | |||
2008-09-12 | - Moved more animation data inside drascula.dat | Filippos Karapetis | |
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503 | |||
2008-09-11 | - Merged openDoor() and closeDoor() | Filippos Karapetis | |
- Cleaned up updateDoor() - Bugfixes to exitRoom() and gotoObject() - Moved cursor-related functions to interface.cpp - alapuertakeva -> roomExits svn-id: r34493 | |||
2008-09-11 | Code optimizations from Fingolfin | Filippos Karapetis | |
svn-id: r34491 | |||
2008-09-11 | Cleanup | Filippos Karapetis | |
svn-id: r34490 | |||
2008-09-11 | Fixed the hotspot for the crosshair cursor | Filippos Karapetis | |
svn-id: r34489 | |||
2008-09-11 | - The game's cursor is now handled via ScummVM's cursor manager, instead of ↵ | Filippos Karapetis | |
the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be) - Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer - hay_que_load -> loadedDifferentChapter - Merged withoutVerb() and selectVerb() This is a big change, it might lead to regressions! svn-id: r34488 | |||
2008-09-09 | Cleanup. Simplified converse() | Filippos Karapetis | |
svn-id: r34460 | |||
2008-08-26 | Removed some unneeded sanity checks that have been introduced with the ↵ | Filippos Karapetis | |
latest cleanups svn-id: r34183 | |||
2008-08-26 | Simplified several calls to copyBackground() | Filippos Karapetis | |
svn-id: r34181 | |||
2008-08-17 | Patch #2045543: Possible fix for Drascula's decodeRLE() | Eugene Sandulenko | |
svn-id: r33973 | |||
2008-06-17 | Removed duplicate code | Filippos Karapetis | |
svn-id: r32727 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-09 | endianess fixes | Filippos Karapetis | |
svn-id: r32639 | |||
2008-06-08 | Restore apostrophe hack. | Eugene Sandulenko | |
svn-id: r32623 | |||
2008-06-08 | Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵ | Filippos Karapetis | |
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619 | |||
2008-06-08 | pointer -> memPtr | Filippos Karapetis | |
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617 | |||
2008-06-08 | Use mixVideo() in showFrame() and some capitalization fixes | Filippos Karapetis | |
svn-id: r32616 | |||
2008-06-08 | - Removed the AuxBuffOrg and AuxBuffDes buffers | Filippos Karapetis | |
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615 | |||
2008-06-08 | Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵ | Filippos Karapetis | |
off-by-one error in the PCX decoding routine svn-id: r32613 | |||
2008-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r32609 | |||
2008-06-07 | WIP of drascula.dat loading. | Eugene Sandulenko | |
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 |