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path: root/engines/drascula/staticdata.h
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2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08Load all texts from drascula.datEugene Sandulenko
svn-id: r32622
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603
2008-06-07Another fix, now to German texts.Eugene Sandulenko
svn-id: r32597
2008-06-07Ooops. Several missing colons in the texts which lead to wrong messages were ↵Eugene Sandulenko
spotted and fixed. svn-id: r32596
2008-06-07Patch #1986992: "DRASCULA: correcting errors"Eugene Sandulenko
svn-id: r32592
2008-06-06Fix apostrophe rendering in conversation texts.Eugene Sandulenko
svn-id: r32587
2008-06-06Another English fix from sanguinehEugene Sandulenko
svn-id: r32586
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵Eugene Sandulenko
english updates" svn-id: r32585
2008-06-06- CleanupFilippos Karapetis
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583
2008-06-06Move more room code into roomActions[].Eugene Sandulenko
svn-id: r32582
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
svn-id: r32573
2008-06-05Converted most of checkAction() to pseudorooms 200 and 201, puttingEugene Sandulenko
them into roomActions. svn-id: r32560
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
svn-id: r32559
2008-06-05Pendulum room is room #102Eugene Sandulenko
svn-id: r32558
2008-06-05Forgot the separatorFilippos Karapetis
svn-id: r32553
2008-06-05Slighlty modified patch #1984858: "DRASCULA: more english grammar/spelling ↵Eugene Sandulenko
fixes" svn-id: r32551
2008-06-04Fixed typo in the initialization of the _textd1 array, which is now set ↵Filippos Karapetis
correctly. Fixes bug #1982111 - "DRASCULA: Crash when buying sickle" svn-id: r32539
2008-06-04Fixed regression from commit #32536Filippos Karapetis
svn-id: r32538
2008-06-04Rewrote some more room logic. Added a FIXME about the usage of ARRAYSIZE in ↵Filippos Karapetis
this case svn-id: r32536
2008-06-03Rewrote some more room logicFilippos Karapetis
svn-id: r32518
2008-06-02elige_en_barra -> selectVerbFromBarFilippos Karapetis
comprueba -> verify1 x_barra -> verbBarX conta_vez -> startTime diff_vez -> timeDiff Some cleanup svn-id: r32507
2008-06-02Proper implementation for talk_banterder(82)Eugene Sandulenko
svn-id: r32488
2008-05-31Patch #1980689: "DRASCULA: ENGLISH GRAMMAR/SPELLING" thanks to sanguineheartsEugene Sandulenko
svn-id: r32426
2008-05-31Remove trailing spacesEugene Sandulenko
svn-id: r32422
2008-05-31Fix bug #1979579: "DRASCULA: typo in Spanish verbs"Eugene Sandulenko
svn-id: r32420
2008-05-31OopsFilippos Karapetis
svn-id: r32419
2008-05-30- Simplified font mapping (in print_abc and print_abc_opc)Filippos Karapetis
- Moved checkFlag to rooms.cpp - x_de_letra/y_de_letra -> letterX/letterY - Made itemLocations a const - Removed loads of now unneeded letter descriptions svn-id: r32407
2008-05-30- Renamed texts.cpp to staticdata.h and moved all game static data thereFilippos Karapetis
- Simplified room_0() - Some cleanup svn-id: r32404