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path: root/engines/drascula/talk.cpp
AgeCommit message (Expand)Author
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-06-15Drascula: Fix bug #2827169.Eugene Sandulenko
2010-06-15Drascula: add even more responsivenessEugene Sandulenko
2010-06-15Drascula: Add responsiveness while talking.Eugene Sandulenko
2010-03-09DRASCULA: Some cleanup; turn some global C++ objects into members of Drascula...Max Horn
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-09-28- Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.Eugene Sandulenko
2008-09-16Removed tons of unused 'length' variables, to silence compiler warningsMax Horn
2008-09-16- Moved some includes away from drascula.hFilippos Karapetis
2008-09-15Show the blind man's dialog text at a bit better placeFilippos Karapetis
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
2008-09-10Reduced game memory usage by about 400KB by only loading the current language...Filippos Karapetis
2008-08-26talk_dr_grande -> talk_drascula_bigFilippos Karapetis
2008-08-26Simplified several calls to copyBackground()Filippos Karapetis
2008-08-26Merged talk_vonBraun and talk_vonBraunpuertaFilippos Karapetis
2008-07-01Fixed unitialized variablesMax Horn
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
2008-06-08CleanupFilippos Karapetis
2008-06-07CleanupFilippos Karapetis
2008-06-07Fixed regression from last commitFilippos Karapetis
2008-06-07Used enums for igor talker typesFilippos Karapetis
2008-06-07Simplified talk_hackerFilippos Karapetis
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-06CleanupFilippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-04Fix memory overwriteEugene Sandulenko
2008-06-04Fixed the animation where the window is broken by the spear outside the churchFilippos Karapetis
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
2008-06-03x_talk_izq/x_talk_dch are used in more than 1 placeFilippos Karapetis
2008-06-02hare_x/hare_y -> curX/curYFilippos Karapetis
2008-06-02rayo_x -> rayXFilippos Karapetis
2008-06-02This should fix a regression in the recent talk_igor() cleanup. I don'tTorbjörn Andersson
2008-06-02Further cleanup of the talk codeFilippos Karapetis
2008-06-02Proper implementation for talk_banterder(82)Eugene Sandulenko
2008-06-02Removed some of the old talk functionsFilippos Karapetis
2008-06-02Simplified talk_blind()Filippos Karapetis
2008-06-02loadAndDecompressPic -> loadPicFilippos Karapetis
2008-06-01Removed the now obsolete talk_dr_dchFilippos Karapetis
2008-06-01Now whole game could be run from original packed files.Eugene Sandulenko
2008-05-31x_igor/y_igor -> igorX/igorYFilippos Karapetis
2008-05-31Simplified calls to updateScreen()Filippos Karapetis
2008-05-31Remove trailing spacesEugene Sandulenko
2008-05-31updateData -> updateVisibleFilippos Karapetis
2008-05-31Eliminated more gotosEugene Sandulenko
2008-05-31Fix old regressionEugene Sandulenko