index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
drascula
/
talk.cpp
Age
Commit message (
Expand
)
Author
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2010-06-15
Drascula: Fix bug #2827169.
Eugene Sandulenko
2010-06-15
Drascula: add even more responsiveness
Eugene Sandulenko
2010-06-15
Drascula: Add responsiveness while talking.
Eugene Sandulenko
2010-03-09
DRASCULA: Some cleanup; turn some global C++ objects into members of Drascula...
Max Horn
2009-07-25
Make sure that "buf" is properly terminated. Actually, we could probably get
Torbjörn Andersson
2009-01-29
A ton of code formatting fixes; also fixed warnings about single line loops l...
Max Horn
2009-01-01
Whoa! Removing trailing spaces.
Eugene Sandulenko
2008-09-28
- Renamed withVoices to _subtitlesDisabled as it reflect the true meaning.
Eugene Sandulenko
2008-09-16
Removed tons of unused 'length' variables, to silence compiler warnings
Max Horn
2008-09-16
- Moved some includes away from drascula.h
Filippos Karapetis
2008-09-15
Show the blind man's dialog text at a bit better place
Filippos Karapetis
2008-09-12
- Moved more animation data inside drascula.dat
Filippos Karapetis
2008-09-10
Reduced game memory usage by about 400KB by only loading the current language...
Filippos Karapetis
2008-08-26
talk_dr_grande -> talk_drascula_big
Filippos Karapetis
2008-08-26
Simplified several calls to copyBackground()
Filippos Karapetis
2008-08-26
Merged talk_vonBraun and talk_vonBraunpuerta
Filippos Karapetis
2008-07-01
Fixed unitialized variables
Max Horn
2008-06-10
drawSurface1 -> bgSurface
Filippos Karapetis
2008-06-08
Cleanup
Filippos Karapetis
2008-06-07
Cleanup
Filippos Karapetis
2008-06-07
Fixed regression from last commit
Filippos Karapetis
2008-06-07
Used enums for igor talker types
Filippos Karapetis
2008-06-07
Simplified talk_hacker
Filippos Karapetis
2008-06-06
- Cleaned up the code that makes the in-game screensaver pop up
Filippos Karapetis
2008-06-06
Cleanup
Filippos Karapetis
2008-06-05
- Removed the unused hay_sb variable (originally, it was meant to check if th...
Filippos Karapetis
2008-06-04
Fix memory overwrite
Eugene Sandulenko
2008-06-04
Fixed the animation where the window is broken by the spear outside the church
Filippos Karapetis
2008-06-04
releaseGame() -> quitGame()
Filippos Karapetis
2008-06-04
carga_escoba -> enterNewRoom
Filippos Karapetis
2008-06-04
Removed junk code from update_1_pre, update_4 and update_6_pre
Filippos Karapetis
2008-06-03
x_talk_izq/x_talk_dch are used in more than 1 place
Filippos Karapetis
2008-06-02
hare_x/hare_y -> curX/curY
Filippos Karapetis
2008-06-02
rayo_x -> rayX
Filippos Karapetis
2008-06-02
This should fix a regression in the recent talk_igor() cleanup. I don't
Torbjörn Andersson
2008-06-02
Further cleanup of the talk code
Filippos Karapetis
2008-06-02
Proper implementation for talk_banterder(82)
Eugene Sandulenko
2008-06-02
Removed some of the old talk functions
Filippos Karapetis
2008-06-02
Simplified talk_blind()
Filippos Karapetis
2008-06-02
loadAndDecompressPic -> loadPic
Filippos Karapetis
2008-06-01
Removed the now obsolete talk_dr_dch
Filippos Karapetis
2008-06-01
Now whole game could be run from original packed files.
Eugene Sandulenko
2008-05-31
x_igor/y_igor -> igorX/igorY
Filippos Karapetis
2008-05-31
Simplified calls to updateScreen()
Filippos Karapetis
2008-05-31
Remove trailing spaces
Eugene Sandulenko
2008-05-31
updateData -> updateVisible
Filippos Karapetis
2008-05-31
Eliminated more gotos
Eugene Sandulenko
2008-05-31
Fix old regression
Eugene Sandulenko
2008-05-31
Replace evil gotos with proper do-while loops.
Eugene Sandulenko
[next]