Age | Commit message (Collapse) | Author |
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frame_x -> frameX
candleX, candleY, pianistX and drunkX are used in more than one place
svn-id: r32580
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svn-id: r32579
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- Grouped all the frame_* variables
- Removed the unused mouseY_ant variable
Renamed:
x_dr/y_dr -> drasculaX/drasculaY
x_bj/y_bj -> bjX/bjY
vb -> VonBraun
wolf -> werewolf
pos_cabina -> cabinPos
dir_lectura -> pal
plt -> colorCount
palNegra -> blackPalette
cont_sv -> framesWithoutAction
svn-id: r32577
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svn-id: r32574
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svn-id: r32573
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svn-id: r32572
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svn-id: r32571
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svn-id: r32570
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svn-id: r32569
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like it will try to use the most recently opened file, which is probably not a
sound at all.)
svn-id: r32568
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svn-id: r32567
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parser (13 and 21 too, but there are no default actions associated with them)
svn-id: r32562
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too lazy for that.
svn-id: r32561
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them into roomActions.
svn-id: r32560
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svn-id: r32559
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svn-id: r32558
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svn-id: r32557
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svn-id: r32556
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svn-id: r32555
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added debug output when they're called
- Simplified calls to converse()
- Removed the useless para_codificar buffers
- Renamed checkFlag -> checkAction
svn-id: r32554
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svn-id: r32553
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the sound is active or not)
- mesa -> volumeControls
- Cleanup of volumeControls()
- fliplay -> playFLI, and removed openSSN() and EndSSN()
- Some translations:
button_izq -> leftMouseButton
button_dch -> rightMouseButton
animation_rayo -> animation_ray
hueso -> bone
vuela -> fly
svn-id: r32552
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fixes"
svn-id: r32551
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svn-id: r32546
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shown in the selected game slot
svn-id: r32545
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(since delay() waits for double the time internally)
svn-id: r32544
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svn-id: r32543
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svn-id: r32542
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svn-id: r32541
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correctly. Fixes bug #1982111 - "DRASCULA: Crash when buying sickle"
svn-id: r32539
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svn-id: r32538
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svn-id: r32537
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this case
svn-id: r32536
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c_mirar -> curExcuseLook
c_poder -> curExcuseAction
sentido -> trackCharacter
mirar_t -> lookExcuses
poder_t -> actionExcuses
svn-id: r32535
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svn-id: r32534
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nivel_osc -> palLevel
Simplified calls to loadPic()
svn-id: r32533
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svn-id: r32532
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Added debug output when entering/exiting rooms
svn-id: r32530
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talk_sinc -> talk_sync
n_ejec2 -> savedChapter
Removed updatePalette()
Simplified enterNewRoom()
Merged para_cargar() and loadGame()
Slight cleanup to withoutVerb()
Removed set_dac and set_dacSSN
svn-id: r32528
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sentido_igor -> trackIgor
sentido_bj -> trackBJ
svn-id: r32527
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pon_hare -> moveCharacters
hare_oscuro -> setDarkPalette
hare_claro -> setBrightPalette
funde_hare -> setPaletteBase
conta_blind_vez -> savedTime
paleta_hare -> assignDefaultPalette
paleta_hare_claro -> assignBrightPalette
paleta_hare_oscuro -> assignDarkPalette
distance_x/distance_y -> distanceX/distanceY
palHare -> defaultPalette
palHareClaro -> brightPalette
palHareOscuro -> darkPalette
pos_murci -> batPos
murci_x/murci_y -> batX/batY
blind_x/blind_y -> blindX/blindY
svn-id: r32526
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svn-id: r32518
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svn-id: r32513
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sentido_dr -> trackDrascula
sentido_hare -> trackProtagonist
sentido_final -> trackFinal
lleva_al_hare -> gotoObject
pon_vb/sentido_vb -> moveVB/trackVB
hay_seleccion -> selectionMade
suelo -> floor
obj_salir -> objIsExit
sitio_x/sitio_y -> roomX/roomY
fundido -> fade
cuanto -> duration (in pause())
pos_hare -> curPos
nom_fich -> fileName
sitiobj_x/sitiobj_y -> roomObjX/roomObjY
sentidobj -> trackObj
cirio -> candle
pianista -> pianist
suma_1_pixel -> talkOffset
sincronia -> syncChar
svn-id: r32512
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ancho_hare -> curWidth
alto_hare -> curHeight
direccion_hare -> curDirection
Some slight cleanup
svn-id: r32508
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comprueba -> verify1
x_barra -> verbBarX
conta_vez -> startTime
diff_vez -> timeDiff
Some cleanup
svn-id: r32507
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PASO_HARE_X/PASO_HARE_Y -> STEP_X/STEP_Y
PIES_HARE -> FEET_HEIGHT
ALTO_TALK_HARE -> TALK_HEIGHT
ANCHO_TALK_HARE -> TALK_WIDTH
salgo -> roomExit
num_cara -> faceBuffer
pantalla -> curScreen
svn-id: r32503
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svn-id: r32502
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actually have the game, though, so I can't actually verify that there is a
regression, nor that this fixes it.
svn-id: r32501
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svn-id: r32500
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