Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-19 | DRASCULA: Fix the comment of the Debian repacked Italian version | Filippos Karapetis | |
2013-05-19 | DRASCULA: Add detection entries for the Debian repacked versions (bug #3612236) | Filippos Karapetis | |
2013-05-19 | DRASCULA: Reorder detection entries | Filippos Karapetis | |
Entries have been grouped by type (packed / unpacked) and ordered by language, alphabetically | |||
2013-05-19 | DRASCULA: Add detection entries for updated unpacked French / Italian ↵ | Filippos Karapetis | |
versions (bug #3612236) | |||
2013-05-14 | DRASCULA: Remove superfluous strcpy() | Filippos Karapetis | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-24 | DRASCULA: Remove dead code | Willem Jan Palenstijn | |
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-01-06 | DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables | Filippos Karapetis | |
2013-01-04 | DRASCULA: More animation cleanup. Separate subfunction of animation_12_5() | Filippos Karapetis | |
2013-01-04 | DRASCULA: Merge some animation functions and document all animations | Filippos Karapetis | |
2013-01-04 | DRASCULA: Respond quicker to aborting the von Braun song | Torbjörn Andersson | |
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.) | |||
2013-01-04 | DRASCULA: Properly set the game play time when loading a saved game | Filippos Karapetis | |
2013-01-04 | Oops, fix save converter message | Filippos Karapetis | |
2013-01-04 | DRASCULA: Add advanced savegame functionality | Filippos Karapetis | |
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen). | |||
2012-11-30 | DRASCULA: Change loop variable to uint, rather than size_t. | D G Turner | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-06-16 | DRASCULA: Get rid of casts on CursorManager::replaceCursor calls. | Johannes Schickel | |
2012-04-16 | DRASCULA: listSaves handles unsynced save index | upthorn | |
This is a situation that would occur when a user copies drscula save files from one device to another, without copying the corresponding index, or copies the index without all corresponding save files. | |||
2012-04-15 | DRASCULA: added list saves support | upthorn | |
Added kSupportsListSaves to DrasculaMetaEngine::hasFeature Added working listSaves to DrasculaMetaEngine | |||
2012-02-15 | ALL: Avoid using is* macros from ctype.h | Max Horn | |
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them. | |||
2011-12-08 | DRASCULA: Replace usage of 'goto'. | D G Turner | |
2011-11-25 | DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895 | D G Turner | |
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault. | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-11-16 | DRASCULA: Further cleanup of the sound playing code | Filippos Karapetis | |
2011-11-13 | DRASCULA: Simplify speech mute handling. | Johannes Schickel | |
This also adds two TODOs to playFile, which are related to how the sound data size is calculated. | |||
2011-11-13 | DRASCULA: Improve confirm quit screen. | Johannes Schickel | |
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape. | |||
2011-11-13 | DRASCULA: Allow faster quit when in the mid of a conversation. | Johannes Schickel | |
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better. | |||
2011-11-09 | DRASCULA: Don't go straight to inventory after close volume settings. | Torbjörn Andersson | |
2011-11-02 | DRASCULA: Fix warnings | Eugene Sandulenko | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-09 | DRASCULA: Remove unecessary VOC header dependency. | D G Turner | |
Also, remove two engines not using VOC from voc.h header. | |||
2011-08-24 | DRASCULA: Separated the save name syncing code, and added a TODO | Filippos Karapetis | |
2011-08-07 | COMMON: Add DisposablePtr<T>, which replaces many repeated implementations ↵ | Christoph Mallon | |
of a dispose flag. | |||
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-23 | ANALYSIS: Add static casts to is* functions | Littleboy | |
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx | |||
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParams | Max Horn | |
2011-06-10 | ENGINES: Change incorrect use of 'target' to 'gameid' | Max Horn | |
2011-06-02 | DRASCULA: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-16 | ENGINES: Unify engine names | Thierry Crozat | |
This unifies the engine names in MetaEngine::getName() and the credits. In particular drop "Engine" or "engine" from the names when it was present and use expanded names in credits when the MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS"). | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-05 | DRASCULA: Handle pitch in code using lockScreen() | Marcus Comstedt | |
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast. | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-24 | DRASCULA: Avoid crash in engine destructor after it failed to start. | Thierry Crozat | |
This happens for example if the drascula.dat file is not found. | |||
2011-03-29 | JANITORIAL: Remove/comment unused vars | dhewg | |
Found by GCC 4.6's -Wunused-but-set-variable | |||
2011-03-19 | DRASACULA: Init volume levels on startup | dhewg | |
2011-03-08 | DRASCULA: Fix a style related warning for WinCE specific code. | Johannes Schickel | |