Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-06-10 | Fixed regression in the pendulum room, preventing the player from selecting ↵ | Filippos Karapetis | |
John's hands (new version of drascula.dat needed) svn-id: r32657 | |||
2008-06-10 | The static arrays in drascula.dat contain signed integers as well | Filippos Karapetis | |
svn-id: r32651 | |||
2008-06-10 | Use the array sizes loaded from drascula.dat, instead of ARRAYSIZE | Filippos Karapetis | |
svn-id: r32650 | |||
2008-06-10 | Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵ | Filippos Karapetis | |
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648 | |||
2008-06-10 | verbo -> verb | Filippos Karapetis | |
svn-id: r32645 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-09 | endianess fixes | Filippos Karapetis | |
svn-id: r32639 | |||
2008-06-09 | Fixed regression from commit #32636, leading to a crash | Filippos Karapetis | |
svn-id: r32638 | |||
2008-06-09 | Properly initialize and free memory for texts | Eugene Sandulenko | |
svn-id: r32636 | |||
2008-06-09 | Properly initialize and destroy the different arrays read from drascula.dat. ↵ | Filippos Karapetis | |
Also, fixed a crash that occurred from the last commit svn-id: r32635 | |||
2008-06-09 | Bugfix to read the first array element correctly by sev | Filippos Karapetis | |
svn-id: r32634 | |||
2008-06-09 | - drascula.dat is now read completely | Filippos Karapetis | |
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628 | |||
2008-06-08 | Restore apostrophe hack. | Eugene Sandulenko | |
svn-id: r32623 | |||
2008-06-08 | Load all texts from drascula.dat | Eugene Sandulenko | |
svn-id: r32622 | |||
2008-06-08 | quitGame() -> endChapter() | Filippos Karapetis | |
svn-id: r32620 | |||
2008-06-08 | Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵ | Filippos Karapetis | |
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619 | |||
2008-06-08 | pointer -> memPtr | Filippos Karapetis | |
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617 | |||
2008-06-08 | Use mixVideo() in showFrame() and some capitalization fixes | Filippos Karapetis | |
svn-id: r32616 | |||
2008-06-08 | - Removed the AuxBuffOrg and AuxBuffDes buffers | Filippos Karapetis | |
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615 | |||
2008-06-08 | The pendulumSurface pointer is only used in update_102() | Filippos Karapetis | |
svn-id: r32614 | |||
2008-06-08 | Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵ | Filippos Karapetis | |
off-by-one error in the PCX decoding routine svn-id: r32613 | |||
2008-06-08 | Grouped all the different draw buffers/pointers together | Filippos Karapetis | |
svn-id: r32612 | |||
2008-06-08 | Use _system->quit() instead of exit(0). | Torbjörn Andersson | |
svn-id: r32611 | |||
2008-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r32609 | |||
2008-06-08 | Initialize _charMap to avoid crash when drascula.dat doesn't exist | Filippos Karapetis | |
svn-id: r32607 | |||
2008-06-07 | Add stubs for .dat file loading | Eugene Sandulenko | |
svn-id: r32605 | |||
2008-06-07 | WIP of drascula.dat loading. | Eugene Sandulenko | |
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603 | |||
2008-06-07 | Add new files to makefile. | Eugene Sandulenko | |
svn-id: r32600 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 | |||
2008-06-07 | Another fix, now to German texts. | Eugene Sandulenko | |
svn-id: r32597 | |||
2008-06-07 | Ooops. Several missing colons in the texts which lead to wrong messages were ↵ | Eugene Sandulenko | |
spotted and fixed. svn-id: r32596 | |||
2008-06-07 | Patch #1986992: "DRASCULA: correcting errors" | Eugene Sandulenko | |
svn-id: r32592 | |||
2008-06-07 | Cleanup | Filippos Karapetis | |
estanteria -> bookcase svn-id: r32591 | |||
2008-06-07 | Fixed regression from last commit | Filippos Karapetis | |
svn-id: r32590 | |||
2008-06-07 | Used enums for igor talker types | Filippos Karapetis | |
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus svn-id: r32589 | |||
2008-06-07 | Simplified talk_hacker | Filippos Karapetis | |
svn-id: r32588 | |||
2008-06-06 | Fix apostrophe rendering in conversation texts. | Eugene Sandulenko | |
svn-id: r32587 | |||
2008-06-06 | Another English fix from sanguineh | Eugene Sandulenko | |
svn-id: r32586 | |||
2008-06-06 | Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵ | Eugene Sandulenko | |
english updates" svn-id: r32585 | |||
2008-06-06 | Partially reverted the changes to for loops in my last commit. It's not wise ↵ | Filippos Karapetis | |
to call strlen() on each loop iteration... svn-id: r32584 | |||
2008-06-06 | - Cleanup | Filippos Karapetis | |
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583 | |||
2008-06-06 | Move more room code into roomActions[]. | Eugene Sandulenko | |
svn-id: r32582 | |||
2008-06-06 | Partially reverted r32580. That surface is used by Spanish version. | Eugene Sandulenko | |
svn-id: r32581 | |||
2008-06-06 | Removed the useless textSurface buffer | Filippos Karapetis | |
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580 | |||
2008-06-06 | Initialize roomNumber correctly | Filippos Karapetis | |
svn-id: r32579 | |||
2008-06-06 | - Cleaned up the code that makes the in-game screensaver pop up | Filippos Karapetis | |
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577 | |||
2008-06-06 | Cleanup | Filippos Karapetis | |
svn-id: r32574 | |||
2008-06-06 | Simplified the room preupdaters and updaters | Filippos Karapetis | |
svn-id: r32573 | |||
2008-06-06 | Fix regressions introduced in r32571 | Eugene Sandulenko | |
svn-id: r32572 | |||
2008-06-06 | Removed the empty specialized parsers for rooms 19, 44, 61 and 63 | Filippos Karapetis | |
svn-id: r32571 |