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2008-06-10Fixed regression in the pendulum room, preventing the player from selecting ↵Filippos Karapetis
John's hands (new version of drascula.dat needed) svn-id: r32657
2008-06-10The static arrays in drascula.dat contain signed integers as wellFilippos Karapetis
svn-id: r32651
2008-06-10Use the array sizes loaded from drascula.dat, instead of ARRAYSIZEFilippos Karapetis
svn-id: r32650
2008-06-10Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵Filippos Karapetis
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648
2008-06-10verbo -> verbFilippos Karapetis
svn-id: r32645
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
svn-id: r32644
2008-06-09endianess fixesFilippos Karapetis
svn-id: r32639
2008-06-09Fixed regression from commit #32636, leading to a crashFilippos Karapetis
svn-id: r32638
2008-06-09Properly initialize and free memory for textsEugene Sandulenko
svn-id: r32636
2008-06-09Properly initialize and destroy the different arrays read from drascula.dat. ↵Filippos Karapetis
Also, fixed a crash that occurred from the last commit svn-id: r32635
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
svn-id: r32634
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08Restore apostrophe hack.Eugene Sandulenko
svn-id: r32623
2008-06-08Load all texts from drascula.datEugene Sandulenko
svn-id: r32622
2008-06-08quitGame() -> endChapter()Filippos Karapetis
svn-id: r32620
2008-06-08Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵Filippos Karapetis
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619
2008-06-08pointer -> memPtrFilippos Karapetis
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617
2008-06-08Use mixVideo() in showFrame() and some capitalization fixesFilippos Karapetis
svn-id: r32616
2008-06-08- Removed the AuxBuffOrg and AuxBuffDes buffersFilippos Karapetis
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615
2008-06-08The pendulumSurface pointer is only used in update_102()Filippos Karapetis
svn-id: r32614
2008-06-08Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵Filippos Karapetis
off-by-one error in the PCX decoding routine svn-id: r32613
2008-06-08Grouped all the different draw buffers/pointers togetherFilippos Karapetis
svn-id: r32612
2008-06-08Use _system->quit() instead of exit(0).Torbjörn Andersson
svn-id: r32611
2008-06-08CleanupFilippos Karapetis
svn-id: r32609
2008-06-08Initialize _charMap to avoid crash when drascula.dat doesn't existFilippos Karapetis
svn-id: r32607
2008-06-07Add stubs for .dat file loadingEugene Sandulenko
svn-id: r32605
2008-06-07WIP of drascula.dat loading. Eugene Sandulenko
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603
2008-06-07Add new files to makefile.Eugene Sandulenko
svn-id: r32600
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
svn-id: r32599
2008-06-07Another fix, now to German texts.Eugene Sandulenko
svn-id: r32597
2008-06-07Ooops. Several missing colons in the texts which lead to wrong messages were ↵Eugene Sandulenko
spotted and fixed. svn-id: r32596
2008-06-07Patch #1986992: "DRASCULA: correcting errors"Eugene Sandulenko
svn-id: r32592
2008-06-07CleanupFilippos Karapetis
estanteria -> bookcase svn-id: r32591
2008-06-07Fixed regression from last commitFilippos Karapetis
svn-id: r32590
2008-06-07Used enums for igor talker typesFilippos Karapetis
Merged a lot of code of talk_pianist, talk_drunk, talk_werewolf and talk_mus svn-id: r32589
2008-06-07Simplified talk_hackerFilippos Karapetis
svn-id: r32588
2008-06-06Fix apostrophe rendering in conversation texts.Eugene Sandulenko
svn-id: r32587
2008-06-06Another English fix from sanguinehEugene Sandulenko
svn-id: r32586
2008-06-06Slighly modified patch #1985341: "DRASCULA: Hopefully my last batch of ↵Eugene Sandulenko
english updates" svn-id: r32585
2008-06-06Partially reverted the changes to for loops in my last commit. It's not wise ↵Filippos Karapetis
to call strlen() on each loop iteration... svn-id: r32584
2008-06-06- CleanupFilippos Karapetis
- Removed the unneeded AuxBuffLast buffer (this one is really not necessary :) ) - Simplified some more room actions svn-id: r32583
2008-06-06Move more room code into roomActions[].Eugene Sandulenko
svn-id: r32582
2008-06-06Partially reverted r32580. That surface is used by Spanish version.Eugene Sandulenko
svn-id: r32581
2008-06-06Removed the useless textSurface bufferFilippos Karapetis
frame_x -> frameX candleX, candleY, pianistX and drunkX are used in more than one place svn-id: r32580
2008-06-06Initialize roomNumber correctlyFilippos Karapetis
svn-id: r32579
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
- Grouped all the frame_* variables - Removed the unused mouseY_ant variable Renamed: x_dr/y_dr -> drasculaX/drasculaY x_bj/y_bj -> bjX/bjY vb -> VonBraun wolf -> werewolf pos_cabina -> cabinPos dir_lectura -> pal plt -> colorCount palNegra -> blackPalette cont_sv -> framesWithoutAction svn-id: r32577
2008-06-06CleanupFilippos Karapetis
svn-id: r32574
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
svn-id: r32573
2008-06-06Fix regressions introduced in r32571Eugene Sandulenko
svn-id: r32572
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
svn-id: r32571