Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-19 | Fix for bug #2057664 - "DRASCULA: No GUI warning when playing from CD" | Filippos Karapetis | |
svn-id: r34030 | |||
2008-08-19 | Fixed regression from commit #33576. Fixes bug #2056282 - "DRASCULA: can't ↵ | Filippos Karapetis | |
use inventory objects" svn-id: r34028 | |||
2008-08-17 | Patch #2045543: Possible fix for Drascula's decodeRLE() | Eugene Sandulenko | |
svn-id: r33973 | |||
2008-08-10 | Fixed a bunch of Valgrind warnings (mostly uninitialised variables, but also an | Torbjörn Andersson | |
invalid free()), so that I can start and quit the game without any unexpected warnings. (The obvious next step, of course, would be to actually *play* the game for a bit...) svn-id: r33766 | |||
2008-08-10 | Add checksums for ScummVM repacked Italian and Spanish versions. | Eugene Sandulenko | |
svn-id: r33761 | |||
2008-08-10 | address the ignored events and bad inventory screen handling 'features' | Kostas Nakos | |
svn-id: r33758 | |||
2008-08-10 | hint the backend to show the VK | Kostas Nakos | |
svn-id: r33756 | |||
2008-08-03 | Fix bug #2011470: "DRASCULA: slowdown when you hold mouse buttons" | Eugene Sandulenko | |
svn-id: r33576 | |||
2008-08-03 | Fix bug #2017432: "DRASCULA: Typing is slow when you save a game" | Eugene Sandulenko | |
svn-id: r33574 | |||
2008-08-03 | Fixed #2021902 ("DRASCULA: Can't adjust the volume inside the game"). I can't | Torbjörn Andersson | |
verify that this matches the original behaviour, but at least it's better now. svn-id: r33558 | |||
2008-08-02 | Fix bug #2007170: "DRASCULA: No Spaces in SaveGames Names" | Eugene Sandulenko | |
svn-id: r33541 | |||
2008-08-02 | Fix crash when drascula.dat file is missing | Eugene Sandulenko | |
svn-id: r33537 | |||
2008-07-01 | Fixed unitialized variables | Max Horn | |
svn-id: r32865 | |||
2008-06-25 | Added patch from bug report #2001189 - "DRASCULA: Wrong intro music in ↵ | Filippos Karapetis | |
Spanish version" svn-id: r32783 | |||
2008-06-25 | Possible fix for (for the drascula engine) for bug #2001583 - "WINCE: CRUISE ↵ | Filippos Karapetis | |
and DRASCULA engines can not be compiled" svn-id: r32777 | |||
2008-06-17 | Possible fix for bug #1979086 - "DRASCULA: Wrong language detection(?) and ↵ | Filippos Karapetis | |
crash" svn-id: r32728 | |||
2008-06-17 | Removed duplicate code | Filippos Karapetis | |
svn-id: r32727 | |||
2008-06-10 | Pressing enter when entering the name of a save game should save that game | Filippos Karapetis | |
svn-id: r32661 | |||
2008-06-10 | Fixed regression in the pendulum room, preventing the player from selecting ↵ | Filippos Karapetis | |
John's hands (new version of drascula.dat needed) svn-id: r32657 | |||
2008-06-10 | The static arrays in drascula.dat contain signed integers as well | Filippos Karapetis | |
svn-id: r32651 | |||
2008-06-10 | Use the array sizes loaded from drascula.dat, instead of ARRAYSIZE | Filippos Karapetis | |
svn-id: r32650 | |||
2008-06-10 | Fixed character walking in room 14 (the bar, right after BJ is kidnapped). ↵ | Filippos Karapetis | |
This should fix the issues with the pianist in bug report #1979989 - "DRASCULA : Lip sync error when talking to pianist" svn-id: r32648 | |||
2008-06-10 | verbo -> verb | Filippos Karapetis | |
svn-id: r32645 | |||
2008-06-10 | drawSurface1 -> bgSurface | Filippos Karapetis | |
svn-id: r32644 | |||
2008-06-09 | endianess fixes | Filippos Karapetis | |
svn-id: r32639 | |||
2008-06-09 | Fixed regression from commit #32636, leading to a crash | Filippos Karapetis | |
svn-id: r32638 | |||
2008-06-09 | Properly initialize and free memory for texts | Eugene Sandulenko | |
svn-id: r32636 | |||
2008-06-09 | Properly initialize and destroy the different arrays read from drascula.dat. ↵ | Filippos Karapetis | |
Also, fixed a crash that occurred from the last commit svn-id: r32635 | |||
2008-06-09 | Bugfix to read the first array element correctly by sev | Filippos Karapetis | |
svn-id: r32634 | |||
2008-06-09 | - drascula.dat is now read completely | Filippos Karapetis | |
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628 | |||
2008-06-08 | Restore apostrophe hack. | Eugene Sandulenko | |
svn-id: r32623 | |||
2008-06-08 | Load all texts from drascula.dat | Eugene Sandulenko | |
svn-id: r32622 | |||
2008-06-08 | quitGame() -> endChapter() | Filippos Karapetis | |
svn-id: r32620 | |||
2008-06-08 | Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME ↵ | Filippos Karapetis | |
for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256) svn-id: r32619 | |||
2008-06-08 | pointer -> memPtr | Filippos Karapetis | |
Des_RLE -> decodeRLE Des_OFF -> decodeOffset Lenght -> length Removed duplicate code for RLE decoding svn-id: r32617 | |||
2008-06-08 | Use mixVideo() in showFrame() and some capitalization fixes | Filippos Karapetis | |
svn-id: r32616 | |||
2008-06-08 | - Removed the AuxBuffOrg and AuxBuffDes buffers | Filippos Karapetis | |
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615 | |||
2008-06-08 | The pendulumSurface pointer is only used in update_102() | Filippos Karapetis | |
svn-id: r32614 | |||
2008-06-08 | Removed the useless pcxBuffer buffer and auxPun pointer and fixed an ↵ | Filippos Karapetis | |
off-by-one error in the PCX decoding routine svn-id: r32613 | |||
2008-06-08 | Grouped all the different draw buffers/pointers together | Filippos Karapetis | |
svn-id: r32612 | |||
2008-06-08 | Use _system->quit() instead of exit(0). | Torbjörn Andersson | |
svn-id: r32611 | |||
2008-06-08 | Cleanup | Filippos Karapetis | |
svn-id: r32609 | |||
2008-06-08 | Initialize _charMap to avoid crash when drascula.dat doesn't exist | Filippos Karapetis | |
svn-id: r32607 | |||
2008-06-07 | Add stubs for .dat file loading | Eugene Sandulenko | |
svn-id: r32605 | |||
2008-06-07 | WIP of drascula.dat loading. | Eugene Sandulenko | |
DISCLAIMER: this is too far from finished. From now drascula.dat is required to run the game, but in the meantime you have to make it by yourself. Do not update DRASCULA_DAT_VER as I want it to be version 1 once all loading will be implemented, but that may lead to some changes similar to r32602. svn-id: r32603 | |||
2008-06-07 | Add new files to makefile. | Eugene Sandulenko | |
svn-id: r32600 | |||
2008-06-07 | Shuffled around more code. Now the files look more manageable. | Eugene Sandulenko | |
svn-id: r32599 | |||
2008-06-07 | Another fix, now to German texts. | Eugene Sandulenko | |
svn-id: r32597 | |||
2008-06-07 | Ooops. Several missing colons in the texts which lead to wrong messages were ↵ | Eugene Sandulenko | |
spotted and fixed. svn-id: r32596 | |||
2008-06-07 | Patch #1986992: "DRASCULA: correcting errors" | Eugene Sandulenko | |
svn-id: r32592 |