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AgeCommit message (Expand)Author
2008-06-06Initialize roomNumber correctlyFilippos Karapetis
2008-06-06- Cleaned up the code that makes the in-game screensaver pop upFilippos Karapetis
2008-06-06CleanupFilippos Karapetis
2008-06-06Simplified the room preupdaters and updatersFilippos Karapetis
2008-06-06Fix regressions introduced in r32571Eugene Sandulenko
2008-06-06Removed the empty specialized parsers for rooms 19, 44, 61 and 63Filippos Karapetis
2008-06-06Added the rest of the rooms to the room parserFilippos Karapetis
2008-06-06Removed left-over debugging.Torbjörn Andersson
2008-06-06Only try to play a sound file if the file could be found. (Otherwise, it looksTorbjörn Andersson
2008-06-06Further unification of room code.Eugene Sandulenko
2008-06-05Fixed regression: rooms 0, 56 and 60 are not called by the default room parse...Filippos Karapetis
2008-06-05Optimize a bit roomParse, though ideal would be a binary search, but I amEugene Sandulenko
2008-06-05Converted most of checkAction() to pseudorooms 200 and 201, puttingEugene Sandulenko
2008-06-05Merged all roomXXActions into single array. Thus simplified room parsers.Eugene Sandulenko
2008-06-05Pendulum room is room #102Eugene Sandulenko
2008-06-05escoba -> runCurrentChapterFilippos Karapetis
2008-06-05Added enums for all items up to chapter 3 and some of chapter 4Filippos Karapetis
2008-06-05Fix compiler warning (to clear a C-string, do not abuse sprintf like that)Max Horn
2008-06-05- Rewrote the way room updaters, preupdaters and room parsers are called and ...Filippos Karapetis
2008-06-05Forgot the separatorFilippos Karapetis
2008-06-05- Removed the unused hay_sb variable (originally, it was meant to check if th...Filippos Karapetis
2008-06-05Slighlty modified patch #1984858: "DRASCULA: more english grammar/spelling fi...Eugene Sandulenko
2008-06-04saves -> saveLoadScreenFilippos Karapetis
2008-06-04Clear "select" when the save/load screen pops up, to avoid having garbage sho...Filippos Karapetis
2008-06-04Reduced the delays in Drascula's save/load screen to make it more responsive ...Filippos Karapetis
2008-06-04Fix memory overwriteEugene Sandulenko
2008-06-04Fixed the animation where the window is broken by the spear outside the churchFilippos Karapetis
2008-06-04Removed decompressPic() and fixed the animation of Von Braun and his glass cageFilippos Karapetis
2008-06-04Fixed typo in the initialization of the _textd1 array, which is now set corre...Filippos Karapetis
2008-06-04Fixed regression from commit #32536Filippos Karapetis
2008-06-04Fixed the misuse of ARRAYSIZEFilippos Karapetis
2008-06-04Rewrote some more room logic. Added a FIXME about the usage of ARRAYSIZE in t...Filippos Karapetis
2008-06-04lleva_vb -> placeVBFilippos Karapetis
2008-06-04Simplified some more calls to loadPic()Filippos Karapetis
2008-06-04releaseGame() -> quitGame()Filippos Karapetis
2008-06-04Fixed regression from commit #32507Filippos Karapetis
2008-06-04enterNewRoom -> enterRoomFilippos Karapetis
2008-06-04carga_escoba -> enterNewRoomFilippos Karapetis
2008-06-04Merged para_grabar() with saveGame()Filippos Karapetis
2008-06-04Removed junk code from update_1_pre, update_4 and update_6_preFilippos Karapetis
2008-06-03Rewrote some more room logicFilippos Karapetis
2008-06-03Reordered and grouped function definitionsFilippos Karapetis
2008-06-03x_talk_izq/x_talk_dch are used in more than 1 placeFilippos Karapetis
2008-06-02hare_x/hare_y -> curX/curYFilippos Karapetis
2008-06-02elige_en_barra -> selectVerbFromBarFilippos Karapetis
2008-06-02rayo_x -> rayXFilippos Karapetis
2008-06-02Added an enum for Igor's possible statesFilippos Karapetis
2008-06-02This should fix a regression in the recent talk_igor() cleanup. I don'tTorbjörn Andersson
2008-06-02Simplified detection tableEugene Sandulenko
2008-06-02Add detection for original unpacked Spanish and Italian versions.Eugene Sandulenko