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path: root/engines/dreamweb/vgafades.cpp
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2014-02-18DREAMWEB: Make GPL headers consistent in themselves.Johannes Schickel
2012-11-30DREAMWEB: Change various loop variables to uint, rather than size_t.D G Turner
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2011-12-28DREAMWEB: Completely remove all of the runtime, and move everything into ↵Filippos Karapetis
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem)
2011-12-28DREAMWEB: Mass-move variables out of dataWillem Jan Palenstijn
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames.
2011-12-26DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵Filippos Karapetis
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost
2011-12-26DREAMWEB: Port rollEm() to C++Max Horn
2011-12-23DREAMWEB: Move palettes out of buffersWillem Jan Palenstijn
2011-12-23DREAMWEB: Add titles.cpp, move some methods to titles.cpp and talk.cppMax Horn
2011-12-23DREAMWEB: Convert fadeDownMon, fadeUpMon, initialMonCols to C++Max Horn
Note that the two fade methods are currently unused; the only calls to them are commented out in the asm version of the code. This change also removes showGroup()
2011-12-18DREAMWEB: Move backdrop.cpp and more to DreamBase; remove some dead codeMax Horn
2011-12-16DREAMWEB: Convert fadeScreenDownHalf to C++Max Horn
2011-12-12DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++Max Horn
2011-12-12DREAMWEB: Convert greyscaleSum, allPalette, dumpCurrentMax Horn
2011-12-12DREAMWEB: Move fadeDOS to vgafades.cpp, cleanupMax Horn
2011-12-08DREAMWEB: Add missing semicolonFilippos Karapetis
2011-12-08DREAMWEB: Move more stuff to DreamBaseMax Horn
2011-12-08DREAMWEB: Convert doFade()Max Horn
2011-12-06DREAMWEB: Cleanup end of namespace commentsMax Horn
2011-12-06DREAMWEB: 'clearpalette', 'deleverything', 'errormessage1', 'errormessage2', ↵Filippos Karapetis
'errormessage3', 'train' ported to C++
2011-12-06DREAMWEB: 'fadescreenup', 'fadescreenups', 'fadescreenuphalf', ↵Filippos Karapetis
'fadescreendown', 'fadescreendowns' ported to C++
2011-12-06DREAMWEB: Apply our code formatting conventionsFilippos Karapetis
2011-12-02DREAMWEB: 'segRef' was redundant with 'getSegment' (thanks to Max for noting ↵Bertrand Augereau
this)
2011-12-01DREAMWEB: Fix compilation due to dreamgen.* function renaming.D G Turner
2011-11-21DREAMWEB: Stub wrappers with a better signature for 'playchannel[0|1]'Bertrand Augereau
2011-11-18DREAMWEB: 'fadeupmonfirst' ported to C++Bertrand Augereau
2011-11-18DREAMWEB: 'fadeupyellows' ported to C++Bertrand Augereau
2011-11-16DREAMWEB: 'clearendpal' ported to C++Bertrand Augereau
2011-11-16DREAMWEB: 'fadecalculation' ported to C++Bertrand Augereau
2011-11-16DREAMWEB: Misc palette copies portedBertrand Augereau
2011-11-16DREAMWEB: 'clearstartpal' ported to C++Bertrand Augereau