Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | DREAMWEB: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-11-30 | DREAMWEB: Change various loop variables to uint, rather than size_t. | D G Turner | |
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro. | |||
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2011-12-28 | DREAMWEB: Completely remove all of the runtime, and move everything into ↵ | Filippos Karapetis | |
DreamWebEngine Also, remove dead code (allocateMem/deallocateMem) | |||
2011-12-28 | DREAMWEB: Mass-move variables out of data | Willem Jan Palenstijn | |
This has been done by an automated search/replace, culling unused variables in the process. The remaining variables in data are all stored in savegames. | |||
2011-12-26 | DREAMWEB: Moved the two rollEndCredits functions together in print.cpp and ↵ | Filippos Karapetis | |
renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost | |||
2011-12-26 | DREAMWEB: Port rollEm() to C++ | Max Horn | |
2011-12-23 | DREAMWEB: Move palettes out of buffers | Willem Jan Palenstijn | |
2011-12-23 | DREAMWEB: Add titles.cpp, move some methods to titles.cpp and talk.cpp | Max Horn | |
2011-12-23 | DREAMWEB: Convert fadeDownMon, fadeUpMon, initialMonCols to C++ | Max Horn | |
Note that the two fade methods are currently unused; the only calls to them are commented out in the asm version of the code. This change also removes showGroup() | |||
2011-12-18 | DREAMWEB: Move backdrop.cpp and more to DreamBase; remove some dead code | Max Horn | |
2011-12-16 | DREAMWEB: Convert fadeScreenDownHalf to C++ | Max Horn | |
2011-12-12 | DREAMWEB: Convert rollEndCredits/rollEndCredits2 to C++ | Max Horn | |
2011-12-12 | DREAMWEB: Convert greyscaleSum, allPalette, dumpCurrent | Max Horn | |
2011-12-12 | DREAMWEB: Move fadeDOS to vgafades.cpp, cleanup | Max Horn | |
2011-12-08 | DREAMWEB: Add missing semicolon | Filippos Karapetis | |
2011-12-08 | DREAMWEB: Move more stuff to DreamBase | Max Horn | |
2011-12-08 | DREAMWEB: Convert doFade() | Max Horn | |
2011-12-06 | DREAMWEB: Cleanup end of namespace comments | Max Horn | |
2011-12-06 | DREAMWEB: 'clearpalette', 'deleverything', 'errormessage1', 'errormessage2', ↵ | Filippos Karapetis | |
'errormessage3', 'train' ported to C++ | |||
2011-12-06 | DREAMWEB: 'fadescreenup', 'fadescreenups', 'fadescreenuphalf', ↵ | Filippos Karapetis | |
'fadescreendown', 'fadescreendowns' ported to C++ | |||
2011-12-06 | DREAMWEB: Apply our code formatting conventions | Filippos Karapetis | |
2011-12-02 | DREAMWEB: 'segRef' was redundant with 'getSegment' (thanks to Max for noting ↵ | Bertrand Augereau | |
this) | |||
2011-12-01 | DREAMWEB: Fix compilation due to dreamgen.* function renaming. | D G Turner | |
2011-11-21 | DREAMWEB: Stub wrappers with a better signature for 'playchannel[0|1]' | Bertrand Augereau | |
2011-11-18 | DREAMWEB: 'fadeupmonfirst' ported to C++ | Bertrand Augereau | |
2011-11-18 | DREAMWEB: 'fadeupyellows' ported to C++ | Bertrand Augereau | |
2011-11-16 | DREAMWEB: 'clearendpal' ported to C++ | Bertrand Augereau | |
2011-11-16 | DREAMWEB: 'fadecalculation' ported to C++ | Bertrand Augereau | |
2011-11-16 | DREAMWEB: Misc palette copies ported | Bertrand Augereau | |
2011-11-16 | DREAMWEB: 'clearstartpal' ported to C++ | Bertrand Augereau | |