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2011-07-20DREAMWEB: Blacklist and reimplement cancelch0() and cancelch1()eriktorbjorn
Now any sound playing on the channels is stopped immediately. This fixes missing voice-overs in the intro, makes it possible to skip lines of conversation, and fixes a problem where the sound effect from the Altar Room would keep playing after leaving the room. Possibly other glitches as well.
2011-07-19DREAMWEB: Add ScummVM headers, remove SVN keywords.Eugene Sandulenko
2011-07-19Merge pull request #48 from tramboi/masterEugene Sandulenko
DREAMWEB: More porting into C++
2011-07-18DREAMWEB: Gave a proper signature to gextnextwordBertrand Augereau
2011-07-18DREAMWEB: getnextword doesn't read one byte too far any moreBertrand Augereau
2011-07-18DREAMWEB: Blacklisted 'kernchars' and 'getnextword'Bertrand Augereau
2011-07-18DREAMWEB: Added resilience to frameoutv to avoid memory stomping at the TV ↵Bertrand Augereau
studio
2011-07-18DREAMWEB: doorway and widedoor have signaturesBertrand Augereau
2011-07-18DREAMWEB: aboutturn reversedBertrand Augereau
2011-07-18DREAMWEB: Reversed random sprite callbackBertrand Augereau
2011-07-18DREAMWEB: initman reversedBertrand Augereau
2011-07-18DREAMWEB: walking blacklistedBertrand Augereau
2011-07-18DREAMWEB: mainman reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted liftspriteBertrand Augereau
2011-07-18DREAMWEB: dodoor blacklistedBertrand Augereau
2011-07-18DREAMWEB: Sprite::b19 is Sprite::frameBertrand Augereau
2011-07-18DREAMWEB: steady and constant objects sprites callbacksBertrand Augereau
2011-07-18DREAMWEB: backobject reversedBertrand Augereau
2011-07-18DREAMWEB: Blacklisted frameoutbh and frameoutfxBertrand Augereau
2011-07-18DREAMWEB: showframe blacklistedBertrand Augereau
2011-07-18DREAMWEB: C++-isation of a part of the sprite subsystemBertrand Augereau
2011-07-18DREAMWEB: Fix Valgrind warningeriktorbjorn
2011-07-17DREAMWEB: The generator includes a file for custom structs and a file for ↵Bertrand Augereau
custom function definitions It also generates C++ symbols for asm proc addresses
2011-07-16DREAMWEB: Clarify a comment in my previous commit slightly.eriktorbjorn
2011-07-16DREAMWEB: Rewrote lockmon() to fix pausing/unpausingeriktorbjorn
The original function would busy-wait for the user to press space again. We can't do that, of course, since we don't have interrupt- driven keyboard input.
2011-07-07DREAMWEB: Fixed ß in german version(typo)Vladimir Menshakov
2011-07-05DREAMWEB: disable load button in launcherTarek Soliman
2011-07-01DREAMWEB: Add Spanish CD and French CD Detection Entries.D G Turner
These are taken from bug #3328865 ("DREAMWEB Spanish Version").
2011-06-28DREAMWEB: Removed memcpy as suggested by wjpVladimir Menshakov
2011-06-26DREAMWEB: Added italian floppy releaseVladimir Menshakov
2011-06-26DREAMWEB: Added assert on memcpy overlapVladimir Menshakov
2011-06-25DREAMWEB: Removed workaround of invalid size of extext dataVladimir Menshakov
2011-06-25DREAMWEB: Save registers in vsync, like in original sourcesVladimir Menshakov
2011-06-25DREAMWEB: Minor cleanup in playSound, added kSpeechSoundType for speechVladimir Menshakov
2011-06-25DREAMWEB: Added missing syncSoundSettings()Vladimir Menshakov
2011-06-25DREAMWEB: Reimplemented modifychar and language switchingVladimir Menshakov
2011-06-25DREAMWEB: Replaced foreign-guarded code with "foreignrelease" variable, ↵Vladimir Menshakov
added modifychar stub
2011-06-25DREAMWEB: Added german and spanish floppy versionsVladimir Menshakov
2011-06-25DREAMWEB: Fixed quit from keypad screenVladimir Menshakov
2011-06-25DREAMWEB: Fixed keypad animationVladimir Menshakov
2011-06-24DREAMWEB: Show subtitle options only for CD versionVladimir Menshakov
2011-06-24DREAMWEB: Fixed continuing to another procedure. (axe misuse crash)Vladimir Menshakov
2011-06-24DREAMWEB: Fixed quit() from dialogueVladimir Menshakov
2011-06-23DREAMWEB: Added ui settings integrationVladimir Menshakov
2011-06-23DREAMWEB: Added subtitle optionVladimir Menshakov
2011-06-22DREAMWEB: frameoutv becomes a native functionBertrand Augereau
2011-06-22DREAMWEB: Fix bug in tasmrecover causing load/save mixupWillem Jan Palenstijn
This is a regression from c1b9adb6912 and (my commit) 287c23f1263c. It is not safe to remove opcodes from proc.stmts since labels are sometimes referenced by their offset in the list. So, instead they are now replaced by op._nop. This fixes kLoadingorsave not being set in doload(), which was visible when going to the load game menu from the startup menu.
2011-06-20DREAMWEB: Use kMaingamepal provided by the tasm-recovereriktorbjorn
This should significantly decrease the risk of mysterious palette bugs in the PCX title cards after regenerating dreamgen.cpp
2011-06-20DREAMWEB: Remove readabyte() and readoneblock()eriktorbjorn
They were only used by the PCX decoder, which was rewritten some time ago to no longer use them.
2011-06-20DREAMWEB: Remove convertkey()eriktorbjorn
This function was responsible for filtering invalid keys (e.g. in savegame names), and was only used by keyboardread(). This filtering is done by processEvents() instead.