Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-09-29 | FULLPIPE: Game uses ogg, not midi for music. Mark it as not using midi. | Henrik "Henke37" Andersson | |
2018-12-10 | ENGINES: Normalize the getName() result of metaengines | Bastien Bouclet | |
Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2017-12-02 | FULLPIPE: Fix bug #10317: Save game metadata is missing | Eugene Sandulenko | |
2017-11-18 | FULLPIPE: Fix memory leak of save game thumbnail | Colin Snover | |
2016-12-26 | FULLPIPE: Decrease header dependency | Eugene Sandulenko | |
2016-12-11 | FULLPIPE: Simplify demo check in the engine | Eugene Sandulenko | |
2016-12-10 | FULLPIPE: Implemented support for German demo | Eugene Sandulenko | |
2016-12-06 | FULLPIPE: Added detection for English Steam version | Eugene Sandulenko | |
2016-12-04 | FULLPIPE: Added detection for Russian demo version. | Eugene Sandulenko | |
Crashes as startup | |||
2016-12-04 | FULLPIPE: Add detection for Estonian version | Eugene Sandulenko | |
2016-12-03 | FULLPIPE: Added detection for German Demo and using different file for ↵ | Eugene Sandulenko | |
version detection | |||
2016-12-02 | FULLPIPE: Fix detected language for German version | Eugene Sandulenko | |
2016-09-30 | FULLPIPE: Increase number of saveslots. | Eugene Sandulenko | |
Original save/load menu supports only 8 saves. | |||
2016-09-27 | FULLPIPE: Add support loading/saving from GMM | Eugene Sandulenko | |
2016-09-27 | FULLPIPE: Mark that the engine has simple save names | Eugene Sandulenko | |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | FULLPIPE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | FULLPIPE: Only request actual save slots in listSaves. | Johannes Schickel | |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support | Eugene Sandulenko | |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-09 | FULLPIPE: Drop game platform in autogenerated gameid since only Windows ↵ | Eugene Sandulenko | |
version existed | |||
2013-09-04 | FULLPIPE: Initial engine skeleton with detection | Eugene Sandulenko | |