Age | Commit message (Expand) | Author |
---|---|---|
2016-09-27 | FULLPIPE: Add support loading/saving from GMM | Eugene Sandulenko |
2016-09-27 | FULLPIPE: Mark that the engine has simple save names | Eugene Sandulenko |
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel |
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel |
2016-02-25 | FULLPIPE: Let listSaves return list sorted on slot numbers. | Johannes Schickel |
2016-01-26 | FULLPIPE: Only request actual save slots in listSaves. | Johannes Schickel |
2014-05-01 | FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support | Eugene Sandulenko |
2014-02-18 | FULLPIPE: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-09-09 | FULLPIPE: Drop game platform in autogenerated gameid since only Windows versi... | Eugene Sandulenko |
2013-09-04 | FULLPIPE: Initial engine skeleton with detection | Eugene Sandulenko |